From 612445d71179b34f95f14d2b1314f9af7927477f Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Sun, 20 Nov 2016 22:48:08 +0100 Subject: [PATCH] * Fixed a problem of Sanguine Praetor. --- Mage.Sets/src/mage/cards/s/SanguinePraetor.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/cards/s/SanguinePraetor.java b/Mage.Sets/src/mage/cards/s/SanguinePraetor.java index 274ff1c8bad..b30de0ca5a1 100644 --- a/Mage.Sets/src/mage/cards/s/SanguinePraetor.java +++ b/Mage.Sets/src/mage/cards/s/SanguinePraetor.java @@ -81,7 +81,7 @@ class SanguinePraetorEffect extends OneShotEffect { public SanguinePraetorEffect() { super(Outcome.Damage); - staticText = "Destroy each creature with the same converted mana cost as the sacrificed creature."; + staticText = "Destroy each creature with the same converted mana cost as the sacrificed creature"; } public SanguinePraetorEffect(final SanguinePraetorEffect effect) { @@ -98,7 +98,7 @@ class SanguinePraetorEffect extends OneShotEffect { } } - for (Permanent permanent : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game)) { + for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) { if (permanent.getConvertedManaCost() == cmc) { permanent.destroy(source.getSourceId(), game, false); }