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Added Sakura-Tribe Scout.
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46290a66fd
commit
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5 changed files with 159 additions and 84 deletions
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@ -40,7 +40,6 @@ import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.FlipSourceEffect;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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@ -49,12 +48,9 @@ import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCardInHand;
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/**
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* @author Loki
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@ -73,7 +69,9 @@ public class BudokaGardener extends CardImpl<BudokaGardener> {
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this.flipCardName = "Dokai, Weaver of Life";
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// {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BudokaGardenerEffect(), new TapSourceCost()));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BudokaGardenerEffect(), new TapSourceCost());
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ability.addEffect(new BudokaGardenerEffect());
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this.addAbility(ability);
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}
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public BudokaGardener(final BudokaGardener card) {
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@ -91,7 +89,7 @@ class BudokaGardenerEffect extends OneShotEffect<BudokaGardenerEffect> {
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BudokaGardenerEffect() {
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super(Outcome.PutLandInPlay);
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staticText = "You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip {this}";
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staticText = "If you control ten or more lands, flip {this}";
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}
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BudokaGardenerEffect(final BudokaGardenerEffect effect) {
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@ -102,17 +100,6 @@ class BudokaGardenerEffect extends OneShotEffect<BudokaGardenerEffect> {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Target target = new TargetCardInHand(new FilterLandCard());
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target.setRequired(true);
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target.setNotTarget(true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)
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&& controller.chooseUse(outcome, "Put land onto the battlefield?", game)
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&& controller.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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controller.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId());
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}
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}
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if (game.getBattlefield().count(DokaiWeaverofLifeToken.filterLands, source.getSourceId(), source.getControllerId(), game) >= 10) {
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new FlipSourceEffect(new DokaiWeaverofLife()).apply(game, source);
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}
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@ -0,0 +1,74 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.saviorsofkamigawa;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.PutLandFromHandOntoBattlefieldEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandCard;
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import mage.target.common.TargetCardInHand;
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/**
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*
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* @author LevelX2
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*/
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public class SakuraTribeScout extends CardImpl<SakuraTribeScout> {
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public SakuraTribeScout(UUID ownerId) {
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super(ownerId, 144, "Sakura-Tribe Scout", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{G}");
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this.expansionSetCode = "SOK";
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this.subtype.add("Snake");
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this.subtype.add("Shaman");
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this.subtype.add("Scout");
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this.color.setGreen(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// {tap}: You may put a land card from your hand onto the battlefield.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PutLandFromHandOntoBattlefieldEffect(), new TapSourceCost());
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ability.addTarget(new TargetCardInHand(new FilterLandCard()));
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this.addAbility(ability);
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}
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public SakuraTribeScout(final SakuraTribeScout card) {
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super(card);
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}
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@Override
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public SakuraTribeScout copy() {
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return new SakuraTribeScout(this);
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}
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}
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@ -32,15 +32,12 @@ import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.abilities.effects.common.PutLandFromHandOntoBattlefieldEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.target.common.TargetCardInHand;
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/**
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@ -59,7 +56,7 @@ public class SkyshroudRanger extends CardImpl<SkyshroudRanger> {
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this.toughness = new MageInt(1);
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// {tap}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
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Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new SkyshroudRangerEffect(), new TapSourceCost());
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Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new PutLandFromHandOntoBattlefieldEffect(), new TapSourceCost());
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ability.addTarget(new TargetCardInHand(0, 1, new FilterLandCard()));
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this.addAbility(ability);
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@ -74,30 +71,3 @@ public class SkyshroudRanger extends CardImpl<SkyshroudRanger> {
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return new SkyshroudRanger(this);
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}
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}
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class SkyshroudRangerEffect extends OneShotEffect<SkyshroudRangerEffect> {
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SkyshroudRangerEffect() {
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super(Outcome.PutLandInPlay);
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staticText = "You may put a land card from your hand onto the battlefield";
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}
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SkyshroudRangerEffect(final SkyshroudRangerEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card card = game.getCard(targetPointer.getFirst(game, source));
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if (card != null) {
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card.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
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}
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return true;
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}
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@Override
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public SkyshroudRangerEffect copy() {
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return new SkyshroudRangerEffect(this);
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}
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}
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@ -29,20 +29,16 @@
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.abilities.effects.common.PutLandFromHandOntoBattlefieldEffect;
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import mage.cards.CardImpl;
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import mage.constants.Outcome;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandCard;
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import mage.game.Game;
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import mage.target.common.TargetCardInHand;
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/**
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@ -57,7 +53,8 @@ public class WalkingAtlas extends CardImpl<WalkingAtlas> {
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this.subtype.add("Construct");
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new WalkingAtlasEffect(), new TapSourceCost());
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// {tap}: You may put a land card from your hand onto the battlefield.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PutLandFromHandOntoBattlefieldEffect(), new TapSourceCost());
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ability.addTarget(new TargetCardInHand(new FilterLandCard()));
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this.addAbility(ability);
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}
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@ -72,30 +69,3 @@ public class WalkingAtlas extends CardImpl<WalkingAtlas> {
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}
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}
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class WalkingAtlasEffect extends OneShotEffect<WalkingAtlasEffect> {
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WalkingAtlasEffect() {
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super(Outcome.PutLandInPlay);
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staticText = "You may put a land card from your hand onto the battlefield";
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}
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WalkingAtlasEffect(final WalkingAtlasEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card c = game.getCard(targetPointer.getFirst(game, source));
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if (c != null) {
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c.moveToZone(Zone.BATTLEFIELD, source.getSourceId(), game, false);
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return true;
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}
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return false;
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}
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@Override
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public WalkingAtlasEffect copy() {
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return new WalkingAtlasEffect(this);
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}
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}
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