diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt index bf2053a45c7..1d3186888e0 100644 --- a/Utils/mtg-cards-data.txt +++ b/Utils/mtg-cards-data.txt @@ -57628,6 +57628,7 @@ Command Tower|Final Fantasy Commander|486|C||Land|||{T}: Add one mana of any col Summon: Bahamut|Final Fantasy|1|M|{9}|Enchantment Creature - Saga Dragon|9|9|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II -- Destroy up to one target nonland permanent.$III -- Draw two cards.$IV -- Mega Flare -- This creature deals damage equal to the total mana value of other permanents you control to each opponent.$Flying| Ultima, Origin of Oblivion|Final Fantasy|2|R|{5}|Legendary Creature - God|4|4|Flying$Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}."$Whenever you tap a land for {C}, add an additional {C}.| Aerith Gainsborough|Final Fantasy|4|R|{2}{W}|Legendary Creature - Human Cleric|2|2|Lifelink$Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.$When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.| +Auron's Inspiration|Final Fantasy|8|U|{2}{W}|Instant|||Attacking creatures get +2/+0 until end of turn.$Flashback {2}{W}{W}| Cloud, Midgar Mercenary|Final Fantasy|10|M|{W}{W}|Legendary Creature - Human Soldier Mercenary|2|1|When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.$As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.| Cloudbound Moogle|Final Fantasy|11|C|{3}{W}{W}|Creature - Moogle|2|3|Flying$When this creature enters, put a +1/+1 counter on target creature.$Plainscycling {2}| Coeurl|Final Fantasy|12|C|{1}{W}|Creature - Cat Beast|2|2|{1}{W}, {T}: Tap target nonenchantment creature.| @@ -57651,6 +57652,7 @@ Shiva, Warden of Ice|Final Fantasy|58|R||Legendary Enchantment Creature - Saga E Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.| The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2| Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis enters, you may cast target instant or sorcery card in a graveyard, and mana of any type can be spent to cast it. If that spell would be put into your graveyard, exile it instead.| +Relm's Sketching|Final Fantasy|67|U|{2}{U}{U}|Sorcery|||Create a token that's a copy of target artifact, creature, or land.| Retrieve the Esper|Final Fantasy|68|C|{3}{U}|Sorcery|||Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token.$Flashback {5}{U}| Sage's Nouliths|Final Fantasy|70|C|{1}{U}|Artifact - Equipment|||Job select$Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types.$Hagneia -- Equip {3}| Sahagin|Final Fantasy|71|C|{1}{U}|Creature - Merfolk Warrior|1|3|Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.| @@ -57670,7 +57672,7 @@ Evil Reawakened|Final Fantasy|98|U|{4}{B}|Sorcery|||Return target creature card Fang, Fearless l'Cie|Final Fantasy|99|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)| Ragnarok, Divine Deliverance|Final Fantasy|99b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.| Jecht, Reluctant Guardian|Final Fantasy|104|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.| -Braska's Final Aeon|Final Fantasy|104|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice. Menace| +Braska's Final Aeon|Final Fantasy|104|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace| Kain, Traitorous Dragoon|Final Fantasy|105|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.| Malboro|Final Fantasy|106|C|{4}{B}{B}|Creature - Plant Horror|4|4|Bad Breath -- When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.$Swampcycling {2}| Namazu Trader|Final Fantasy|107|C|{3}{B}|Creature - Fish Citizen|3|4|When this creature enters, you lose 1 life and create a Treasure token.$Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.| @@ -57699,6 +57701,7 @@ Laughing Mad|Final Fantasy|143|C|{2}{R}|Instant|||As an additional cost to cast Samurai's Katana|Final Fantasy|154|U|{2}{R}|Artifact - Equipment|||Job select$Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.$Murasame -- Equip {5}| Self-Destruct|Final Fantasy|157|U|{1}{R}|Instant|||Target creature you control deals X damage to any other target and X damage to itself, where X is its power.| Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.| +Triple Triad|Final Fantasy|166|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.| Warrior's Sword|Final Fantasy|169|C|{3}{R}|Artifact - Equipment|||Job select$Equipped creature gets +3/+2 and is a Warrior in addition to its other types.$Equip {5}| Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.| Bartz and Boko|Final Fantasy|175|R|{3}{G}{G}|Legendary Creature - Human Bird|4|3|Affinity for Birds$When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.| @@ -57744,6 +57747,7 @@ Vivi Ornitier|Final Fantasy|248|M|{1}{U}{R}|Legendary Creature - Wizard|0|3|{0}: Yuna, Hope of Spira|Final Fantasy|250|M|{3}{G}{W}|Legendary Creature - Human Cleric|3|5|During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.$At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it.| Zidane, Tantalus Thief|Final Fantasy|251|U|{3}{R}{W}|Legendary Creature - Human Mutant Scout|3|3|When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains lifelink and haste until end of turn.$Whenever an opponent gains control of a permanent you control, create a Treasure token.| Adventurer's Inn|Final Fantasy|271|C||Land - Town|||When this land enters, you gain 2 life.${T}: Add {C}.| +Capital City|Final Fantasy|274|U||Land - Town|||{T}: Add {C}.${1}, {T}: Add one mana of any color.$Cycling {2}| Ishgard, the Holy See|Final Fantasy|283|R|{3}{W}{W}|Land - Town|||This land enters tapped.${T}: Add {W}.| Faith & Grief|Final Fantasy|283|R||Sorcery - Adventure|||Return up to two target artifact and/or enchantment cards from your graveyard to your hand.| Jidoor, Aristocratic Capital|Final Fantasy|284|R|{4}{U}{U}|Land - Town|||This land enters tapped.${T}: Add {U}.| @@ -57775,6 +57779,7 @@ Overture|Final Fantasy|311|R||Sorcery - Adventure|||Target opponent mills half t Zanarkand, Ancient Metropolis|Final Fantasy|314|R|{4}{G}{G}|Land - Town|||This land enters tapped.${T}: Add {G}.| Lasting Fayth|Final Fantasy|314|R||Sorcery - Adventure|||Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.| Ardyn, the Usurper|Final Fantasy|315|R|{5}{B}{B}{B}|Legendary Creature - Elder Human Noble|4|4|Demons you control have menace, lifelink, and haste.$Starscourge -- At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.| +Kain, Traitorous Dragoon|Final Fantasy|316|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.| Sephiroth, Fabled SOLDIER|Final Fantasy|317|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.| Sephiroth, One-Winged Angel|Final Fantasy|317|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.| Clive, Ifrit's Dominant|Final Fantasy|318|M|{4}{R}{R}|Legendary Creature - Human Noble Warrior|5|5|When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.${4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.| @@ -57793,6 +57798,7 @@ Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beg The Darkness Crystal|Final Fantasy|335|R|{2}{B}{B}|Legendary Artifact|||Black spells you cast cost {1} less to cast.$If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.${4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.| Zodiark, Umbral God|Final Fantasy|336|R|{B}{B}{B}{B}{B}|Legendary Creature - God|5|5|Indestructible$When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down.$Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.| Gilgamesh, Master-at-Arms|Final Fantasy|338|R|{4}{R}{R}|Legendary Creature - Human Samurai|6|6|Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.| +Triple Triad|Final Fantasy|340|R|{3}{R}{R}{R}|Enchantment|||At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.| Jumbo Cactuar|Final Fantasy|343|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.| A Realm Reborn|Final Fantasy|344|R|{4}{G}{G}|Enchantment|||Other permanents you control have "{T}: Add one mana of any color."| Sin, Spira's Punishment|Final Fantasy|348|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.| @@ -57800,7 +57806,7 @@ Summon: Bahamut|Final Fantasy|356|M|{9}|Enchantment Creature - Saga Dragon|9|9|( Summon: Leviathan|Final Fantasy|361|R|{4}{U}{U}|Enchantment Creature - Saga Leviathan|6|6|I -- Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.$II, III -- Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.$Ward {2}| Summon: Shiva|Final Fantasy|362|U|{3}{U}{U}|Enchantment Creature - Saga Elemental|4|5|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Heavenly Strike -- Tap target creature an opponent controls. Put a stun counter on it.$III -- Diamond Dust -- Draw a card for each tapped creature your opponents control.| Jecht, Reluctant Guardian|Final Fantasy|363|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.| -Braska's Final Aeon|Final Fantasy|363|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice. Menace| +Braska's Final Aeon|Final Fantasy|363|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace| Summon: Primal Odin|Final Fantasy|365|R|{4}{B}{B}|Enchantment Creature - Saga Knight|5|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Gungnir -- Destroy target creature an opponent controls.$II -- Zantetsuken -- This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."$III -- Hall of Sorrow -- Draw two cards. Each player loses 2 life.| Summon: Esper Ramuh|Final Fantasy|367|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.| Esper Origins|Final Fantasy|370|R|{1}{G}|Sorcery|||Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it.$Flashback {3}{G}| @@ -57870,7 +57876,7 @@ Cecil, Redeemed Paladin|Final Fantasy|445|R||Legendary Creature - Human Knight|4 Fang, Fearless l'Cie|Final Fantasy|446|U|{2}{B}|Legendary Creature - Human Warrior|2|3|Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.$(Melds with Vanille, Cheerful l'Cie.)| Ragnarok, Divine Deliverance|Final Fantasy|446b|U||Legendary Creature - Beast Avatar|7|6|Vigilance, menace, trample, reach, haste$When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.| Jecht, Reluctant Guardian|Final Fantasy|448|R|{3}{B}|Legendary Creature - Human Warrior|4|3|Menace$Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.| -Braska's Final Aeon|Final Fantasy|448|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice. Menace| +Braska's Final Aeon|Final Fantasy|448|R||Legendary Enchantment Creature - Saga Nightmare|7|7|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Jecht Beam -- Each opponent discards a card and you draw a card.$III -- Ultimate Jecht Shot -- Each opponent sacrifices two creatures of their choice.$Menace| Kain, Traitorous Dragoon|Final Fantasy|449|R|{2}{B}|Legendary Creature - Human Knight|2|4|Jump -- During your turn, Kain has flying.$Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.| Sephiroth, Fabled SOLDIER|Final Fantasy|451|M|{2}{B}|Legendary Creature - Human Avatar Soldier|3|3|Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.$Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.| Sephiroth, One-Winged Angel|Final Fantasy|451|M||Legendary Creature - Angel Nightmare Avatar|5|5|Flying$Super Nova -- As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life."$Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.|