updated targeting for cards that damage

This commit is contained in:
Evan Kranzler 2018-04-19 11:45:20 -04:00
parent 7212b02e53
commit 5fe607e852
548 changed files with 1127 additions and 1133 deletions

View file

@ -69,7 +69,7 @@ import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.common.TargetAttackingCreature;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetAnyTarget;
import mage.target.common.TargetDefender;
import mage.util.GameLog;
import mage.util.ManaUtil;
@ -1483,7 +1483,7 @@ public class HumanPlayer extends PlayerImpl {
updateGameStatePriority("assignDamage", game);
int remainingDamage = damage;
while (remainingDamage > 0 && canRespond()) {
Target target = new TargetCreatureOrPlayer();
Target target = new TargetAnyTarget();
target.setNotTarget(true);
if (singleTargetName != null) {
target.setTargetName(singleTargetName);