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Added a test, some minor changes.
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7 changed files with 165 additions and 114 deletions
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@ -83,4 +83,26 @@ public class PreventRepeatedActionsTest extends CardTestPlayerBaseAI {
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assertTapped("Basalt Monolith", false);
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}
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/**
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* AI gets stuck with two Kiora's Followers #1167
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*/
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@Test
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public void testKiorasFollower() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2, true);
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// {T}: Untap another target permanent.
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addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1, true);
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addCard(Zone.BATTLEFIELD, playerA, "Kiora's Follower", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
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attack(2, playerB, "Silvercoat Lion");
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attack(2, playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 16);
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assertTapped("Kiora's Follower", false);
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}
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}
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@ -30,6 +30,7 @@ package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.IntimidateAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -37,22 +38,21 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class LandfallTest extends CardTestPlayerBase {
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@Test
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public void testNormalUse() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",3);
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addCard(Zone.HAND, playerA, "Plains");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.HAND, playerA, "Plains");
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// Instant - {1}{W}
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary",2);
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary", 2);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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@ -61,57 +61,59 @@ public class LandfallTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Plains", 4);
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assertGraveyardCount(playerA, "Rest for the Weary", 2);
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assertLife(playerA, 32); // + 8 from 1 turn + 4 from second turn
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assertLife(playerB, 20);
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}
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assertLife(playerB, 20);
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}
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/**
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* If you Hive Mind an opponent's Rest for the Weary and redirect its target to yourself when it's not your turn,
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* the game spits out this message and rolls back to before Rest for the Weary was cast.
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*
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* If you Hive Mind an opponent's Rest for the Weary and redirect its target
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* to yourself when it's not your turn, the game spits out this message and
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* rolls back to before Rest for the Weary was cast.
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*
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*/
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@Test
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public void testHiveMind() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
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addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
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addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
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// Instant - {1}{W}
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary",1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Rest for the Weary", 1);
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assertLife(playerA, 24);
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assertLife(playerB, 24);
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}
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assertLife(playerA, 24);
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assertLife(playerB, 24);
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}
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@Test
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public void testSurrakarMarauder() {
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// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder",1);
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addCard(Zone.HAND, playerA, "Plains");
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// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder", 1);
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addCard(Zone.HAND, playerA, "Plains");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Plains", 1);
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assertAbility(playerA, "Surrakar Marauder", IntimidateAbility.getInstance(), true);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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/**
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* Searing Blaze's landfall doesn't appear to be working. My opponent played
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* a mountain, then played searing blaze targeting my Tasigur, the Golden
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@ -122,82 +124,98 @@ public class LandfallTest extends CardTestPlayerBase {
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public void testSearingBlaze() {
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// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
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// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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addCard(Zone.HAND, playerA, "Searing Blaze",1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain",1);
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addCard(Zone.HAND, playerA, "Mountain");
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addCard(Zone.HAND, playerA, "Searing Blaze", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.HAND, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Blaze");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Searing Blaze");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mountain", 2);
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assertGraveyardCount(playerA, "Searing Blaze" , 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertGraveyardCount(playerB, "Silvercoat Lion" , 1);
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}
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assertGraveyardCount(playerA, "Searing Blaze", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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@Test
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public void testGroundswellWithoutLandfall() {
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// Target creature gets +2/+2 until end of turn.
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//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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addCard(Zone.HAND, playerB, "Groundswell",1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest",1);
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addCard(Zone.HAND, playerB, "Groundswell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
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attack(2, playerB, "Silvercoat Lion");
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castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
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castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Groundswell" , 1);
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assertGraveyardCount(playerB, "Groundswell", 1);
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assertPermanentCount(playerB, "Silvercoat Lion" , 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertPowerToughness(playerB, "Silvercoat Lion", 4, 4);
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assertLife(playerA, 16); // 2 + 4
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assertLife(playerB, 20);
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}
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assertLife(playerB, 20);
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}
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/*
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21:09: Turn 8 arucki (25 - 16)
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21:09: arucki draws a card
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21:09: Ability triggers: Sylvan Library [868] - At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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21:09: arucki draws two cards
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21:09: arucki loses 4 life
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21:09: arucki pays 4 life to keep a card on hand
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21:09: arucki puts 1 card(s) back to library
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21:09: arucki plays Twilight Mire [f4d]
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21:10: arucki activates: Inkmoth Nexus [1b5] becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.). from Inkmoth Nexus [1b5]
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21:10: arucki casts Groundswell [b28] targeting Inkmoth Nexus [1b5]
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21:10: Ability triggers: Wild Defiance [990] - Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn
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21:10: arucki puts Groundswell [b28] from stack into his or her graveyard
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21:10: arucki attacks with 1 creature
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21:10: Attacker: Inkmoth Nexus 1b5 unblocked
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*/
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@Test
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@Ignore
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public void testGroundswellWithLandfall() {
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// Target creature gets +2/+2 until end of turn.
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//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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addCard(Zone.HAND, playerB, "Groundswell",1);
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addCard(Zone.HAND, playerB, "Forest");
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addCard(Zone.HAND, playerB, "Groundswell", 1); // Instant
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addCard(Zone.BATTLEFIELD, playerB, "Forest");
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addCard(Zone.HAND, playerB, "Twilight Mire");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion",1);
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// Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
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addCard(Zone.BATTLEFIELD, playerB, "Wild Defiance", 1);
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Forest");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Twilight Mire");
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attack(2, playerB, "Silvercoat Lion");
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castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
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castSpell(2, PhaseStep.DECLARE_ATTACKERS, playerB, "Groundswell", "Silvercoat Lion");
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setStopAt(2, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerB, "Forest", 1);
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assertGraveyardCount(playerB, "Groundswell" , 1);
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assertPermanentCount(playerB, "Twilight Mire", 1);
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assertGraveyardCount(playerB, "Groundswell", 1);
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assertPermanentCount(playerB, "Silvercoat Lion" , 1);
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assertPowerToughness(playerB, "Silvercoat Lion", 6, 6);
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assertLife(playerA, 14); // 2 + 4
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assertLife(playerB, 20);
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}
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assertPermanentCount(playerB, "Silvercoat Lion", 1);
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assertPowerToughness(playerB, "Silvercoat Lion", 9, 9);
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assertLife(playerA, 11); // 2 + 4 + 3
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assertLife(playerB, 20);
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}
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}
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