From 8ebc92e7bb9ef78f8fc2c7eac584700fcad48719 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sun, 23 Sep 2018 12:27:42 -0400 Subject: [PATCH 1/2] fixed Bounty of Might's mana cost --- Mage.Sets/src/mage/cards/b/BountyOfMight.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/Mage.Sets/src/mage/cards/b/BountyOfMight.java b/Mage.Sets/src/mage/cards/b/BountyOfMight.java index 27487009553..d3f100192f0 100644 --- a/Mage.Sets/src/mage/cards/b/BountyOfMight.java +++ b/Mage.Sets/src/mage/cards/b/BountyOfMight.java @@ -1,4 +1,3 @@ - package mage.cards.b; import java.util.UUID; @@ -17,11 +16,10 @@ import mage.target.targetpointer.ThirdTargetPointer; * * @author Ryan-Saklad */ - public final class BountyOfMight extends CardImpl { public BountyOfMight(UUID ownerId, CardSetInfo setInfo) { - super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{G}{G}"); + super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{4}{G}{G}"); // Target creature gets +3/+3 until end of turn. this.getSpellAbility().addEffect(new BoostTargetEffect(3, 3, Duration.EndOfTurn)); From 9919a5e53a041c96aee0fbbb7120892994403b40 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sun, 23 Sep 2018 12:31:15 -0400 Subject: [PATCH 2/2] fixed Blood Operative not triggering --- Mage.Sets/src/mage/cards/b/BloodOperative.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/b/BloodOperative.java b/Mage.Sets/src/mage/cards/b/BloodOperative.java index f1e43565b15..b3cde09e0f0 100644 --- a/Mage.Sets/src/mage/cards/b/BloodOperative.java +++ b/Mage.Sets/src/mage/cards/b/BloodOperative.java @@ -59,7 +59,7 @@ public final class BloodOperative extends CardImpl { class BloodOperativeTriggeredAbility extends TriggeredAbilityImpl { public BloodOperativeTriggeredAbility() { - super(Zone.BATTLEFIELD, new DoIfCostPaid(new ReturnSourceFromGraveyardToHandEffect(), new PayLifeCost(3)), false); + super(Zone.GRAVEYARD, new DoIfCostPaid(new ReturnSourceFromGraveyardToHandEffect(), new PayLifeCost(3)), false); } public BloodOperativeTriggeredAbility(final BloodOperativeTriggeredAbility ability) {