mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
[DSK] Implement Rip, Spawn Hunter
This commit is contained in:
parent
69c08002a5
commit
5e288deea6
2 changed files with 136 additions and 0 deletions
135
Mage.Sets/src/mage/cards/r/RipSpawnHunter.java
Normal file
135
Mage.Sets/src/mage/cards/r/RipSpawnHunter.java
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
package mage.cards.r;
|
||||
|
||||
import mage.MageInt;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.abilityword.SurvivalAbility;
|
||||
import mage.abilities.effects.OneShotEffect;
|
||||
import mage.cards.*;
|
||||
import mage.constants.*;
|
||||
import mage.filter.FilterCard;
|
||||
import mage.filter.predicate.Predicates;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetCard;
|
||||
import mage.target.common.TargetCardInLibrary;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author TheElk801
|
||||
*/
|
||||
public final class RipSpawnHunter extends CardImpl {
|
||||
|
||||
public RipSpawnHunter(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}{W}");
|
||||
|
||||
this.supertype.add(SuperType.LEGENDARY);
|
||||
this.subtype.add(SubType.HUMAN);
|
||||
this.subtype.add(SubType.SURVIVOR);
|
||||
this.power = new MageInt(4);
|
||||
this.toughness = new MageInt(4);
|
||||
|
||||
// Survival -- At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
|
||||
this.addAbility(new SurvivalAbility(new RipSpawnHunterEffect()));
|
||||
}
|
||||
|
||||
private RipSpawnHunter(final RipSpawnHunter card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public RipSpawnHunter copy() {
|
||||
return new RipSpawnHunter(this);
|
||||
}
|
||||
}
|
||||
|
||||
class RipSpawnHunterEffect extends OneShotEffect {
|
||||
|
||||
RipSpawnHunterEffect() {
|
||||
super(Outcome.Benefit);
|
||||
staticText = "reveal the top X cards of your library, where X is its power. " +
|
||||
"Put any number of creature and/or Vehicle cards with different powers from among them into your hand. " +
|
||||
"Put the rest on the bottom of your library in a random order";
|
||||
}
|
||||
|
||||
private RipSpawnHunterEffect(final RipSpawnHunterEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public RipSpawnHunterEffect copy() {
|
||||
return new RipSpawnHunterEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
int power = Optional
|
||||
.ofNullable(source.getSourcePermanentOrLKI(game))
|
||||
.map(MageObject::getPower)
|
||||
.map(MageInt::getValue)
|
||||
.orElse(0);
|
||||
if (player == null || power < 1) {
|
||||
return false;
|
||||
}
|
||||
Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, power));
|
||||
if (cards.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
player.revealCards(source, cards, game);
|
||||
TargetCard target = new RipSpawnHunterTarget();
|
||||
player.choose(Outcome.ReturnToHand, cards, target, source, game);
|
||||
player.moveCards(new CardsImpl(target.getTargets()), Zone.HAND, source, game);
|
||||
cards.retainZone(Zone.LIBRARY, game);
|
||||
player.putCardsOnBottomOfLibrary(cards, game, source, false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class RipSpawnHunterTarget extends TargetCardInLibrary {
|
||||
|
||||
private static final FilterCard filter = new FilterCard("creature and/or Vehicle cards with different powers");
|
||||
|
||||
static {
|
||||
filter.add(Predicates.or(
|
||||
CardType.CREATURE.getPredicate(),
|
||||
SubType.VEHICLE.getPredicate()
|
||||
));
|
||||
}
|
||||
|
||||
public RipSpawnHunterTarget() {
|
||||
super(0, Integer.MAX_VALUE, filter);
|
||||
}
|
||||
|
||||
private RipSpawnHunterTarget(final RipSpawnHunterTarget target) {
|
||||
super(target);
|
||||
}
|
||||
|
||||
@Override
|
||||
public RipSpawnHunterTarget copy() {
|
||||
return new RipSpawnHunterTarget(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
|
||||
if (!super.canTarget(playerId, id, source, game)) {
|
||||
return false;
|
||||
}
|
||||
Card card = game.getCard(id);
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
int power = card.getPower().getValue();
|
||||
return this
|
||||
.getTargets()
|
||||
.stream()
|
||||
.map(game::getCard)
|
||||
.filter(Objects::nonNull)
|
||||
.map(MageObject::getPower)
|
||||
.mapToInt(MageInt::getValue)
|
||||
.noneMatch(x -> x == power);
|
||||
}
|
||||
}
|
||||
|
|
@ -167,6 +167,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Razorkin Needlehead", 153, Rarity.RARE, mage.cards.r.RazorkinNeedlehead.class));
|
||||
cards.add(new SetCardInfo("Razortrap Gorge", 267, Rarity.COMMON, mage.cards.r.RazortrapGorge.class));
|
||||
cards.add(new SetCardInfo("Resurrected Cultist", 115, Rarity.COMMON, mage.cards.r.ResurrectedCultist.class));
|
||||
cards.add(new SetCardInfo("Rip, Spawn Hunter", 228, Rarity.RARE, mage.cards.r.RipSpawnHunter.class));
|
||||
cards.add(new SetCardInfo("Ripchain Razorkin", 154, Rarity.COMMON, mage.cards.r.RipchainRazorkin.class));
|
||||
cards.add(new SetCardInfo("Rite of the Moth", 229, Rarity.UNCOMMON, mage.cards.r.RiteOfTheMoth.class));
|
||||
cards.add(new SetCardInfo("Rootwise Survivor", 196, Rarity.UNCOMMON, mage.cards.r.RootwiseSurvivor.class));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue