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[IKO] fixed issue with Zirda, the Dawnwaker static ability not working when reanimated
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2 changed files with 30 additions and 1 deletions
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@ -72,4 +72,33 @@ public class ZirdaTheDawnwakerTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, 2);
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assertGraveyardCount(playerB, lion, 0);
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}
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@Test
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public void testWithGeth2() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, geth);
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addCard(Zone.GRAVEYARD, playerB, zirda);
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addCard(Zone.GRAVEYARD, playerB, lion);
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setChoice(playerA, "X=3");
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addTarget(playerA, zirda);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{X}{B}");
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setChoice(playerA, "X=2");
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addTarget(playerA, lion);
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{X}{B}");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, zirda, 1);
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assertPermanentCount(playerA, lion, 1);
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assertTapped(zirda, true);
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assertTapped(lion, true);
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assertGraveyardCount(playerB, 2 + 3);
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assertGraveyardCount(playerB, zirda, 0);
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assertGraveyardCount(playerB, lion, 0);
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}
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}
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