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Implement Prototype ability (#11249)
Prototype is a SpellAbilityType, for which alternate costs are permitted. It has a continuous effect that applies on the battlefield as well as a method to modify the spell on the stack. Permanents have an isPrototyped flag that copy effects can check explicitly (same brittle method as transformed permanents use; reworking copy effects to streamline them is a separate scope). Many test cases have been added to confirm functionality (thanks to Zerris for additional test suggestions). --------- Co-authored-by: Susucre <34709007+Susucre@users.noreply.github.com> Co-authored-by: Evan Kranzler <theelk801@gmail.com> Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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23 changed files with 946 additions and 17 deletions
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package org.mage.test.cards.abilities.keywords;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.abilities.common.SpellCastControllerTriggeredAbility;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.constants.ComparisonType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.FilterSpell;
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import mage.filter.StaticFilters;
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import mage.filter.predicate.Predicate;
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import mage.filter.predicate.mageobject.*;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class PrototypeTest extends CardTestPlayerBase {
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private static final String automaton = "Blitz Automaton";
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private static final String withPrototype = " using Prototype";
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private static final String automatonWithPrototype = automaton+withPrototype;
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private static final String bolt = "Lightning Bolt";
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private static final String cloudshift = "Cloudshift";
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private static final String clone = "Clone";
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private static final String counterpart = "Cackling Counterpart";
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private static final String epiphany = "Sublime Epiphany";
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private static final String denied = "Access Denied";
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private void checkAutomaton(boolean prototyped) {
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checkAutomaton(prototyped, 1);
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}
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private void checkAutomaton(boolean prototyped, int count) {
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assertPermanentCount(playerA, automaton, count);
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for (Permanent permanent : currentGame.getBattlefield().getActivePermanents(
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StaticFilters.FILTER_PERMANENT, playerA.getId(), currentGame
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)) {
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if (!permanent.getName().equals(automaton)) {
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continue;
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}
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Assert.assertTrue("Needs haste", permanent.getAbilities(currentGame).contains(HasteAbility.getInstance()));
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Assert.assertEquals("Power is wrong", prototyped ? 3 : 6, permanent.getPower().getValue());
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Assert.assertEquals("Toughness is wrong", prototyped ? 2 : 4, permanent.getToughness().getValue());
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Assert.assertTrue("Color is wrong", prototyped
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? permanent.getColor(currentGame).isRed()
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: permanent.getColor(currentGame).isColorless()
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);
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Assert.assertEquals("Mana cost is wrong", prototyped ? "{2}{R}" : "{7}", permanent.getManaCost().getText());
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Assert.assertEquals("Mana value is wrong", prototyped ? 3 : 7, permanent.getManaValue());
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}
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}
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private void makeTester(Predicate<? super MageObject>... predicates) {
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FilterSpell filter = new FilterSpell();
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for (Predicate<? super MageObject> predicate : predicates) {
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filter.add(predicate);
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}
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addCustomCardWithAbility(
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"tester", playerA,
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new SpellCastControllerTriggeredAbility(
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new GainLifeEffect(1), filter, false
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)
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);
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}
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@Test
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public void testNormal() {
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 7);
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addCard(Zone.HAND, playerA, automaton);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(false);
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}
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@Test
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public void testPrototype() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(true);
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}
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@Test
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public void testLeavesBattlefield() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3 + 1);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, bolt);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, bolt, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertGraveyardCount(playerA, automaton, 1);
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Card card = playerA
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.getGraveyard()
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.getCards(currentGame)
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.stream()
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.filter(c -> c.getName().equals(automaton))
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.findFirst()
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.orElse(null);
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Assert.assertTrue("Card should be colorless", card.getColor(currentGame).isColorless());
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Assert.assertEquals("Card should have 6 power", 6, card.getPower().getValue());
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Assert.assertEquals("Card should have 4 toughness", 4, card.getToughness().getValue());
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}
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@Test
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public void testBlink() {
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addCard(Zone.BATTLEFIELD, playerA, "Plateau", 3 + 1);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, cloudshift);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, cloudshift, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(false);
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}
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@Test
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public void testTriggerColorlessSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 7);
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addCard(Zone.HAND, playerA, automaton);
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makeTester(ColorlessPredicate.instance);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertLife(playerA, 20 + 1);
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}
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@Test
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public void testTriggerRedSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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makeTester(new ColorPredicate(ObjectColor.RED));
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertLife(playerA, 20 + 1);
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}
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@Test
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public void testTrigger64Spell() {
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 7);
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addCard(Zone.HAND, playerA, automaton);
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makeTester(
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new PowerPredicate(ComparisonType.EQUAL_TO, 6),
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new ToughnessPredicate(ComparisonType.EQUAL_TO, 4)
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);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertLife(playerA, 20 + 1);
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}
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@Test
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public void testTrigger32Spell() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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makeTester(
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new PowerPredicate(ComparisonType.EQUAL_TO, 3),
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new ToughnessPredicate(ComparisonType.EQUAL_TO, 2)
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);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertLife(playerA, 20 + 1);
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}
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@Test
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public void testTrigger7MVSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 7);
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addCard(Zone.HAND, playerA, automaton);
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makeTester(new ManaValuePredicate(ComparisonType.EQUAL_TO, 7));
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertLife(playerA, 20 + 1);
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}
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@Test
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public void testTrigger3MVSpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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makeTester(new ManaValuePredicate(ComparisonType.EQUAL_TO, 3));
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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setStrictChooseMode(true);
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execute();
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assertLife(playerA, 20 + 1);
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}
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@Test
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public void testCloneRegular() {
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addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 7 + 4);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, clone);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, clone);
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setChoice(playerA, true); // yes to clone
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setChoice(playerA, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(false, 2);
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}
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@Test
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public void testClonePrototype() {
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addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3 + 4);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, clone);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, clone);
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setChoice(playerA, true); // yes to clone
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setChoice(playerA, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(true, 2);
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}
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@Test
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public void testTokenCopyRegular() {
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addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 7 + 3);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, counterpart);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, counterpart, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(false, 2);
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}
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@Test
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public void testTokenCopyPrototype() {
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addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3 + 3);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, counterpart);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, counterpart, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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checkAutomaton(true, 2);
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}
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@Test
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public void testTokenCopyRegularLKI() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 7 + 6);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, epiphany);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, epiphany);
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setModeChoice(playerA, "3"); // Return target nonland permanent to its owner's hand.
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setModeChoice(playerA, "4"); // Create a token that's a copy of target creature you control.
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addTarget(playerA, automaton);
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addTarget(playerA, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertHandCount(playerA, automaton, 1);
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checkAutomaton(false, 1);
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}
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@Test
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public void testTokenCopyPrototypeLKI() {
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addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3 + 6);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.HAND, playerA, epiphany);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, epiphany);
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setModeChoice(playerA, "3"); // Return target nonland permanent to its owner's hand.
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setModeChoice(playerA, "4"); // Create a token that's a copy of target creature you control.
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addTarget(playerA, automaton);
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addTarget(playerA, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertHandCount(playerA, automaton, 1);
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checkAutomaton(true, 1);
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}
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@Test
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public void testStackToughnessPrototyped() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Stern Scolding");
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// Counter target creature spell with power or toughness 2 or less.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Stern Scolding");
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addTarget(playerB, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertGraveyardCount(playerA, automaton, 1);
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checkAutomaton(true, 0);
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}
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@Test
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public void testStackColorPrototyped() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Douse");
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// {1}{U}: Counter target red spell.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{U}: Counter target red spell");
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addTarget(playerB, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertGraveyardCount(playerA, automaton, 1);
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checkAutomaton(true, 0);
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}
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@Test
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public void testStackManaValueRegular() {
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 7);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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addCard(Zone.HAND, playerB, denied);
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// Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell’s mana value.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, denied, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPermanentCount(playerB, "Thopter Token", 7);
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assertGraveyardCount(playerA, automaton, 1);
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checkAutomaton(false, 0);
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}
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@Test
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public void testStackManaValuePrototype() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, automaton);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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addCard(Zone.HAND, playerB, denied);
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// Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell’s mana value.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, denied, automaton);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertPermanentCount(playerB, "Thopter Token", 3);
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assertGraveyardCount(playerA, automaton, 1);
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checkAutomaton(true, 0);
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}
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@Test
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public void testManaValueWhenCasting() {
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String winnower = "Void Winnower"; // Your opponents can't cast spells with even mana values.
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String evenRegOddProto = "Fallaji Dragon Engine"; // {8} 5/5; {2}{R} 1/3
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String oddRegEvenProto = "Boulderbranch Golem"; // {7} 6/5; {3}{G} 3/3, ETB gain life equal to its power
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addCard(Zone.BATTLEFIELD, playerB, winnower);
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addCard(Zone.HAND, playerA, evenRegOddProto);
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addCard(Zone.HAND, playerA, oddRegEvenProto);
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 8);
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addCard(Zone.HAND, playerA, "Taiga");
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|
||||
// checkPlayableAbility doesn't seem to detect Void Winnower's restriction in time (probably because it checks CAST_SPELL_LATE?)
|
||||
// but if you try to actually cast a spell with even mana value, it will correctly fail
|
||||
|
||||
checkPlayableAbility("cast odd reg", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Boulderbranch", true);
|
||||
//checkPlayableAbility("cast even reg", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Fallaji", false);
|
||||
|
||||
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Taiga");
|
||||
|
||||
//checkPlayableAbility("cast even proto", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cast Boulderbranch Golem"+withPrototype, false);
|
||||
checkPlayableAbility("cast odd proto", 1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cast Fallaji Dragon Engine"+withPrototype, true);
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, evenRegOddProto+withPrototype);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, evenRegOddProto, 1, 3);
|
||||
}
|
||||
@Test
|
||||
public void testCopyOnStack() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Frontier Bivouac", 3+2);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Double Major");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Double Major", automaton);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(true, 2);
|
||||
}
|
||||
@Test
|
||||
public void testHumility() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plateau", 4+3+2);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Humility");
|
||||
addCard(Zone.HAND, playerA, "Disenchant");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Humility");
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
|
||||
checkPT("Humility with Prototype", 1, PhaseStep.BEGIN_COMBAT, playerA, automaton, 1, 1);
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Disenchant", "Humility");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(true);
|
||||
}
|
||||
@Test
|
||||
public void testColorCostReduction() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Ruby Medallion");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(true);
|
||||
assertTappedCount("Mountain", true, 2);
|
||||
}
|
||||
@Test
|
||||
public void testAbilityRemovalPre() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 5);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Dress Down");
|
||||
|
||||
castSpell(1, PhaseStep.UPKEEP, playerA, "Dress Down");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, automaton, 3, 2);
|
||||
}
|
||||
@Test
|
||||
public void testAbilityRemovalPost() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 5);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Dress Down");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Dress Down");
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, automaton, 3, 2);
|
||||
}
|
||||
@Test
|
||||
public void testEssenceOfWild() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 5);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Essence of the Wild", 1);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Pyroclasm");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Pyroclasm");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Essence of the Wild", 2);
|
||||
}
|
||||
@Test
|
||||
public void testChainer() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Chainer, Nightmare Adept", 1);
|
||||
addCard(Zone.GRAVEYARD, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Plains");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Discard a card:");
|
||||
setChoice(playerA, "Plains");
|
||||
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(true);
|
||||
}
|
||||
@Test
|
||||
public void testMetamorphCopyA() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3+9);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Hulking Metamorph");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Hulking Metamorph");
|
||||
setChoice(playerA, true);
|
||||
setChoice(playerA, automaton);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, automaton, 3, 2);
|
||||
assertPowerToughness(playerA, automaton, 7, 7);
|
||||
}
|
||||
@Test
|
||||
public void testMetamorphCopyB() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 7+4);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Hulking Metamorph");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Hulking Metamorph"+withPrototype);
|
||||
setChoice(playerA, true);
|
||||
setChoice(playerA, automaton);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, automaton, 6, 4);
|
||||
assertPowerToughness(playerA, automaton, 3, 3);
|
||||
}
|
||||
@Test
|
||||
public void testReflectionA() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3+6+6);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Goring Warplow");
|
||||
addCard(Zone.HAND, playerA, "Infinite Reflection");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Infinite Reflection", automaton);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Goring Warplow");
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(true, 2);
|
||||
}
|
||||
@Test
|
||||
public void testReflectionB() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Underground Sea", 7+6+2);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Goring Warplow");
|
||||
addCard(Zone.HAND, playerA, "Infinite Reflection");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automaton);
|
||||
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Infinite Reflection", automaton);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Goring Warplow"+withPrototype);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(false, 2);
|
||||
}
|
||||
@Test
|
||||
public void testProgenitor() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Frontier Bivouac", 3+6);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Progenitor Mimic");
|
||||
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Progenitor Mimic");
|
||||
setChoice(playerA, true);
|
||||
setChoice(playerA, automaton);
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(true, 3);
|
||||
}
|
||||
@Test
|
||||
public void testInstantaneousLKI() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Volcanic Island", 3+2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Flowstone Surge", 2);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Drizzt Do'Urden", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Warstorm Surge", 1);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Slimebind");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Slimebind", "Drizzt Do'Urden");
|
||||
checkPT("Drizzt is shrunk",1, PhaseStep.BEGIN_COMBAT, playerA, "Drizzt Do'Urden",1, 1);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, automatonWithPrototype); // 5/0
|
||||
setChoice(playerA, "Whenever a creature enters"); //Stack the trigger
|
||||
addTarget(playerA, playerB);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Drizzt Do'Urden", 5, 5);
|
||||
assertGraveyardCount(playerA, automaton, 1);
|
||||
assertLife(playerB, 20-5);
|
||||
}
|
||||
@Test
|
||||
public void testReanimate() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Badlands", 3+1+1);
|
||||
addCard(Zone.HAND, playerA, automaton);
|
||||
addCard(Zone.HAND, playerA, "Cut Down");
|
||||
addCard(Zone.HAND, playerA, "Reanimate");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, automatonWithPrototype);
|
||||
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Cut Down", automaton);
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Reanimate", automaton);
|
||||
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
setStrictChooseMode(true);
|
||||
execute();
|
||||
|
||||
checkAutomaton(false);
|
||||
assertLife(playerA, 20-7);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* More tests suggested by Zerris:
|
||||
* 2) Gain control of spell on the stack: Aethersnatch
|
||||
* 7) Phasing: Slip Out the Back
|
||||
* 8) Alternate Cost: Fires of Invention (Cannot cast at all with fires on 3 lands, cannot cast prototyped even on 7)
|
||||
* NOTE: This test is probably wrong, Prototype is apparently NOT an alternate cost! https://magic.wizards.com/en/news/feature/comprehensive-rules-changes
|
||||
* 15) Yixlid Jailer + Chainer, Nightmare Adept - I believe you should be able to cast your card, but not Prototype it,
|
||||
* because that decision is made before it goes on the stack (and thus leaves the graveyard).
|
||||
* 19) Ensure Prototype is preserved through type changes - Swift Reconfiguration + Bludgeon Brawl on a prototyped card
|
||||
* (and attempt to equip to Master of Waves)
|
||||
* 20) Ensure colored mana in a Prototype cost is treated properly - can be paid for by Jegantha and Somberwald Sage,
|
||||
* reduced by Morophon but not Ugin, the Ineffable
|
||||
* 23) Jegantha can still be your companion with Depth Charge Colossus in your deck
|
||||
*/
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue