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[C13] Illisionist's Gambit (last missing C13 card).
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commit
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3 changed files with 273 additions and 2 deletions
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@ -68,6 +68,8 @@ public class QuagmireDruid extends CardImpl<QuagmireDruid> {
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this.color.setBlack(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// {G}, {T}, Sacrifice a creature: Destroy target enchantment.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(false), new ColoredManaCost(ColoredManaSymbol.G));
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ability.addCost(new TapSourceCost());
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ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
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269
Mage.Sets/src/mage/sets/commander2013/IllusionistsGambit.java
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269
Mage.Sets/src/mage/sets/commander2013/IllusionistsGambit.java
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@ -0,0 +1,269 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander2013;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.RequirementEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.Rarity;
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import mage.constants.TurnPhase;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.turn.Phase;
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import mage.game.turn.TurnMod;
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/**
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*
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* @author LevelX2
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*/
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public class IllusionistsGambit extends CardImpl<IllusionistsGambit> {
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public IllusionistsGambit(UUID ownerId) {
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super(ownerId, 47, "Illusionist's Gambit", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{U}{U}");
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this.expansionSetCode = "C13";
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this.color.setBlue(true);
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// Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.
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Ability ability = new SimpleStaticAbility(Zone.ALL, new IllusionistsGambitEffect());
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ability.setRuleAtTheTop(true);
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this.addAbility(ability);
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// Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
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this.getSpellAbility().addEffect(new IllusionistsGambitRemoveFromCombatEffect());
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}
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public IllusionistsGambit(final IllusionistsGambit card) {
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super(card);
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}
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@Override
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public IllusionistsGambit copy() {
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return new IllusionistsGambit(this);
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}
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}
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class IllusionistsGambitEffect extends ReplacementEffectImpl<IllusionistsGambitEffect> {
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IllusionistsGambitEffect() {
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super(Duration.EndOfGame, Outcome.Detriment);
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staticText = "Cast {this} only during the declare blockers step on an opponent's turn";
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}
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IllusionistsGambitEffect(final IllusionistsGambitEffect effect) {
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super(effect);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType().equals(GameEvent.EventType.CAST_SPELL) && event.getSourceId().equals(source.getSourceId())) {
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if (game.getTurn().getStepType().equals(PhaseStep.DECLARE_BLOCKERS)) {
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return !game.getOpponents(source.getControllerId()).contains(game.getActivePlayerId());
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public IllusionistsGambitEffect copy() {
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return new IllusionistsGambitEffect(this);
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}
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}
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class IllusionistsGambitRemoveFromCombatEffect extends OneShotEffect<IllusionistsGambitRemoveFromCombatEffect> {
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public IllusionistsGambitRemoveFromCombatEffect() {
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super(Outcome.Benefit);
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this.staticText = "Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat";
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}
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public IllusionistsGambitRemoveFromCombatEffect(final IllusionistsGambitRemoveFromCombatEffect effect) {
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super(effect);
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}
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@Override
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public IllusionistsGambitRemoveFromCombatEffect copy() {
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return new IllusionistsGambitRemoveFromCombatEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<UUID> attackers = game.getCombat().getAttackers();
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for (UUID attackerId :attackers) {
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Permanent creature = game.getPermanent(attackerId);
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if (creature != null) {
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creature.removeFromCombat(game);
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creature.untap(game);
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}
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}
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if (!attackers.isEmpty()) {
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Phase phase = game.getTurn().getPhase();
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game.getState().getTurnMods().add(new TurnMod(game.getActivePlayerId(), TurnPhase.COMBAT, null, false));
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ContinuousEffect effect = new IllusionistsGambitRequirementEffect(attackers, phase);
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game.addEffect(effect, source);
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effect = new IllusionistsGambitReplacementEffect(attackers, phase);
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game.addEffect(effect, source);
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}
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return true;
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}
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}
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class IllusionistsGambitRequirementEffect extends RequirementEffect<IllusionistsGambitRequirementEffect> {
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private List attackers;
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private Phase phase;
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public IllusionistsGambitRequirementEffect(List attackers, Phase phase) {
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super(Duration.Custom);
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this.attackers = attackers;
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this.phase = phase;
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this.staticText = "Each of those creatures attacks that combat if able";
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}
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public IllusionistsGambitRequirementEffect(final IllusionistsGambitRequirementEffect effect) {
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super(effect);
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this.attackers = effect.attackers;
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this.phase = effect.phase;
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}
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@Override
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public IllusionistsGambitRequirementEffect copy() {
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return new IllusionistsGambitRequirementEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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if (attackers.contains(permanent.getId())) {
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return game.getOpponents(permanent.getControllerId()).size() > 1;
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}
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return false;
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}
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@Override
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public boolean isInactive(Ability source, Game game) {
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if (game.getTurn().getStepType().equals(PhaseStep.END_COMBAT)) {
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if (!game.getTurn().getPhase().equals(phase)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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}
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class IllusionistsGambitReplacementEffect extends ReplacementEffectImpl<IllusionistsGambitReplacementEffect> {
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private List attackers;
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private Phase phase;
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IllusionistsGambitReplacementEffect(List attackers, Phase phase) {
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super(Duration.Custom, Outcome.Benefit);
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this.attackers = attackers;
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this.phase = phase;
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staticText = "They can't attack you or a planeswalker you control that combat";
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}
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IllusionistsGambitReplacementEffect(IllusionistsGambitReplacementEffect effect) {
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super(effect);
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this.attackers = effect.attackers;
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this.phase = effect.phase;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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throw new UnsupportedOperationException("Not supported.");
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean isInactive(Ability source, Game game) {
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if (game.getTurn().getStepType().equals(PhaseStep.END_COMBAT)) {
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if (!game.getTurn().getPhase().equals(phase)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.DECLARE_ATTACKER && attackers.contains(event.getSourceId())) {
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if (event.getTargetId().equals(source.getControllerId()) ) {
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return true;
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}
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// planeswalker
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && permanent.getControllerId().equals(source.getControllerId())
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&& permanent.getCardType().contains(CardType.PLANESWALKER)) {
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return true;
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}
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}
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return false;
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}
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@Override
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public IllusionistsGambitReplacementEffect copy() {
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return new IllusionistsGambitReplacementEffect(this);
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}
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}
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@ -17,7 +17,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class GainControlTargetEffectTest extends CardTestPlayerBase {
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/**
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* Checks if control has changed and the controlled creature has Hase
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* Checks if control has changed and the controlled creature has Haste
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*
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*/
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@Test
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@ -33,7 +33,7 @@ public class GainControlTargetEffectTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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// under opponent's control
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// under control
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertAbility(playerA, "Silvercoat Lion", HasteAbility.getInstance(), true);
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}
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