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Simplify Power Fist and Westgate Regent
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8a29dcc735
commit
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2 changed files with 9 additions and 70 deletions
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@ -3,16 +3,15 @@ package mage.cards.p;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.dynamicvalue.common.SavedDamageValue;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.EquipAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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@ -29,7 +28,9 @@ public final class PowerFist extends CardImpl {
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// Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.EQUIPMENT));
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ability.addEffect(new GainAbilityAttachedEffect(
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new DealsCombatDamageToAPlayerTriggeredAbility(new PowerFistEffect(), false, true), AttachmentType.EQUIPMENT
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new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersSourceEffect(
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CounterType.P1P1.createInstance(), SavedDamageValue.MANY, false
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).setText("put that many +1/+1 counters on it"), false, true), AttachmentType.EQUIPMENT
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).setText("and \"Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.\""));
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this.addAbility(ability);
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@ -46,33 +47,3 @@ public final class PowerFist extends CardImpl {
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return new PowerFist(this);
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}
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}
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class PowerFistEffect extends OneShotEffect {
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PowerFistEffect() {
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super(Outcome.Benefit);
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staticText = "put that many +1/+1 counters on it";
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}
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private PowerFistEffect(final PowerFistEffect effect) {
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super(effect);
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}
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@Override
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public PowerFistEffect copy() {
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return new PowerFistEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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int damage = (Integer) getValue("damage");
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if (permanent == null || damage < 1) {
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return false;
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}
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return permanent.addCounters(
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CounterType.P1P1.createInstance(damage),
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source.getControllerId(), source, game
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);
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}
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}
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@ -1,20 +1,17 @@
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package mage.cards.w;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.costs.common.DiscardCardCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.dynamicvalue.common.SavedDamageValue;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.WardAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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@ -38,7 +35,8 @@ public final class WestgateRegent extends CardImpl {
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// Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(
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new WestgateRegentEffect(), false, true
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new AddCountersSourceEffect(CounterType.P1P1.createInstance(), SavedDamageValue.MANY, false)
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.setText("put that many +1/+1 counters on it"), false, true
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));
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}
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@ -51,33 +49,3 @@ public final class WestgateRegent extends CardImpl {
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return new WestgateRegent(this);
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}
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}
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class WestgateRegentEffect extends OneShotEffect {
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WestgateRegentEffect() {
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super(Outcome.Benefit);
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staticText = "put that many +1/+1 counters on it";
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}
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private WestgateRegentEffect(final WestgateRegentEffect effect) {
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super(effect);
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}
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@Override
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public WestgateRegentEffect copy() {
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return new WestgateRegentEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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int damage = (Integer) getValue("damage");
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if (permanent == null || damage < 1) {
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return false;
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}
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return permanent.addCounters(
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CounterType.P1P1.createInstance(damage),
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source.getControllerId(), source, game
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);
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}
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}
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