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Added Test.
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3c6402f8a6
commit
5d50179c84
2 changed files with 141 additions and 19 deletions
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@ -49,7 +49,7 @@ import mage.util.CardUtil;
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*/
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public class Modes extends LinkedHashMap<UUID, Mode> {
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private Mode mode; // the current mode of the selected modes
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private Mode currentMode; // the current mode of the selected modes
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private final ArrayList<Mode> selectedModes = new ArrayList<>();
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private int minModes;
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private int maxModes;
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@ -58,11 +58,11 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
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public Modes() {
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this.mode = new Mode();
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this.put(mode.getId(), mode);
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this.currentMode = new Mode();
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this.put(currentMode.getId(), currentMode);
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this.minModes = 1;
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this.maxModes = 1;
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this.selectedModes.add(mode);
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this.selectedModes.add(currentMode);
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this.modeChooser = TargetController.YOU;
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this.eachModeOnlyOnce = false;
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this.eachModeMoreThanOnce = false;
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@ -76,19 +76,17 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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this.maxModes = modes.maxModes;
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if (modes.size() == 1) {
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this.mode = values().iterator().next();
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this.selectedModes.add(mode);
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this.currentMode = values().iterator().next();
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this.selectedModes.add(currentMode);
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} else {
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// probably there is still a problem with copying modes with the same mode selected multiple times.
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for (Mode selectedMode : modes.getSelectedModes()) {
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Mode copiedMode = selectedMode.copy();
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this.selectedModes.add(copiedMode);
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if (modes.getSelectedModes().size() == 1) {
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this.mode = copiedMode;
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} else {
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if (selectedMode.equals(modes.getMode())) {
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this.mode = copiedMode;
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}
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this.currentMode = copiedMode;
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} else if (selectedMode.equals(modes.getMode())) {
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this.currentMode = copiedMode;
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}
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}
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}
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@ -102,15 +100,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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public Mode getMode() {
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return mode;
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return currentMode;
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}
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public UUID getModeId(int index) {
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int idx = 0;
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for (Mode currentMode : this.values()) {
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for (Mode mode : this.values()) {
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idx++;
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if (idx == index) {
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return currentMode.getId();
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return mode.getId();
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}
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}
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return null;
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@ -146,7 +144,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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public void setActiveMode(Mode mode) {
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if (selectedModes.contains(mode)) {
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this.mode = mode;
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this.currentMode = mode;
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}
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}
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@ -203,7 +201,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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Player player = game.getPlayer(playerId);
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// player chooses modes manually
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this.mode = null;
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this.currentMode = null;
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while (this.selectedModes.size() < this.getMaxModes()) {
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Mode choice = player.chooseMode(this, source, game);
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if (choice == null) {
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@ -213,8 +211,8 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return this.selectedModes.size() >= this.getMinModes();
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}
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this.selectedModes.add(choice.copy());
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if (mode == null) {
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mode = choice;
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if (currentMode == null) {
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currentMode = choice;
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}
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}
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if (isEachModeOnlyOnce()) {
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@ -222,7 +220,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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}
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return true;
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}
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if (mode == null) {
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if (currentMode == null) {
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this.selectedModes.clear();
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Mode copiedMode = this.values().iterator().next().copy();
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this.selectedModes.add(copiedMode);
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@ -234,8 +232,16 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return true;
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}
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/**
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* Saves the already selected modes to the state value
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*
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* @param selectedModes
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* @param source
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* @param game
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*/
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private void setAlreadySelectedModes(ArrayList<Mode> selectedModes, Ability source, Game game) {
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String key = getKey(source, game);
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@SuppressWarnings("unchecked")
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Set<UUID> onceSelectedModes = (Set<UUID>) game.getState().getValue(key);
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if (onceSelectedModes == null) {
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onceSelectedModes = new HashSet<>();
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@ -247,14 +253,25 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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game.getState().setValue(key, onceSelectedModes);
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}
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// The already once selected modes for a modal card are stored as a state value
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// That's important for modal abilities with modes that can only selected once while the object stays in its zone
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@SuppressWarnings("unchecked")
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private Set<UUID> getAlreadySelectedModes(Ability source, Game game) {
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return (Set<UUID>) game.getState().getValue(getKey(source, game));
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}
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// creates the key the selected modes are saved with to the state values
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private String getKey(Ability source, Game game) {
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return CardUtil.getObjectZoneString("selectedModes", source.getSourceId(), game, game.getState().getZoneChangeCounter(source.getSourceId()), false);
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}
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/**
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* Returns all (still) available modes of the ability
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*
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* @param source
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* @param game
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* @return
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*/
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public List<Mode> getAvailableModes(Ability source, Game game) {
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List<Mode> availableModes = new ArrayList<>();
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Set<UUID> nonAvailableModes;
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