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* Storm Cauldron - Fixed that it wrongly also returned cards to hand that already left the battlefield (fixes #3487).
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3 changed files with 61 additions and 7 deletions
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@ -27,6 +27,7 @@
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*/
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package mage.cards.c;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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@ -37,8 +38,6 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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@ -46,11 +45,11 @@ import java.util.UUID;
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public class CrystalVein extends CardImpl {
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public CrystalVein(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.LAND},"");
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
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// {tap}: Add {C} to your mana pool.
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// {T}: Add {C} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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// {tap}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool.
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// {T}, Sacrifice Crystal Vein: Add {C}{C} to your mana pool.
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SimpleManaAbility ability = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.ColorlessMana(2), new TapSourceCost());
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ability.addCost(new SacrificeSourceCost());
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this.addAbility(ability);
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