diff --git a/Mage.Sets/src/mage/sets/dissension/UtopiaSprawl.java b/Mage.Sets/src/mage/sets/dissension/UtopiaSprawl.java index e3140c695a4..f8847f40f06 100644 --- a/Mage.Sets/src/mage/sets/dissension/UtopiaSprawl.java +++ b/Mage.Sets/src/mage/sets/dissension/UtopiaSprawl.java @@ -35,8 +35,7 @@ import mage.Constants.Zone; import mage.Mana; import mage.ObjectColor; import mage.abilities.Ability; -import mage.abilities.common.EntersBattlefieldAbility; -import mage.abilities.effects.Effect; +import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.ManaEffect; @@ -52,7 +51,6 @@ import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.TargetPermanent; import mage.target.common.TargetLandPermanent; -import mage.target.targetpointer.FixedTarget; /** * @@ -80,7 +78,7 @@ public class UtopiaSprawl extends CardImpl { Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // As Utopia Sprawl enters the battlefield, choose a color. - this.addAbility(new EntersBattlefieldAbility(new ChooseColorEffect())); + this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect())); // Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool. this.addAbility(new UtopiaSprawlTriggeredAbility()); }