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* MorphAbility - Fixed copying a face-down creature (fixes #566). Morph cards are indicated as playable now if you have the needed mana to play it by Morph. Cast of Morph spell is now colorless (fixes #569).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author levelX2
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*/
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public class MorphTest extends CardTestPlayerBase {
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/**
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* Tests if a creature with Morph is cast normal, it behaves as normal creature
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*
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*/
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@Test
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public void testCastMoprhCreatureWithoutMorph() {
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/*
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Pine Walker
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Creature - Elemental
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5/5
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Morph {4}{G} (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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*/
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "No"); // cast it normal as 5/5
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 5, 5);
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}
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/**
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* Cast the creature face down as a 2/2
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*/
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@Test
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public void testCastFaceDown() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2, 2);
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}
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/**
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* Test triggered turn face up ability of Pine Walker
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*/
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@Test
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public void testCopyFaceDwonMorphCreature() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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attack(3, playerA, "");
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{4}{G}: Turn this face-down permanent face up.");
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 18);
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assertPermanentCount(playerA, "", 0);
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assertPermanentCount(playerA, "Pine Walker", 1);
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assertPowerToughness(playerA, "Pine Walker", 5, 5);
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assertTapped("Pine Walker", false);
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}
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/**
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* Test that Morph creature do not trigger abilities with their face up attributes
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*
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*/
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@Test
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public void testMorphedRemovesAttributesCreature() {
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// Ponyback Brigade {3}{R}{W}{B}
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// Creature - Goblin Warrior
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// 2/2
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// When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.
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// Morph {2}{R}{W}{B}(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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addCard(Zone.HAND, playerA, "Ponyback Brigade");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Soldier of the Pantheon", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ponyback Brigade");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20); // and not 21
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assertPermanentCount(playerA, "", 1);
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assertPermanentCount(playerB, "Soldier of the Pantheon", 1);
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}
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/**
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* Test to copy a morphed 2/2 creature
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*
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*/
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@Test
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public void testCopyAMorphedCreature() {
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addCard(Zone.HAND, playerA, "Pine Walker");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Clever Impersonator {2}{U}{U}
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// Creature - Shapeshifter
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// 0/0
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// You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
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addCard(Zone.HAND, playerB, "Clever Impersonator", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pine Walker");
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setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Clever Impersonator");
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setChoice(playerB, "Yes"); // use to copy a nonland permanent
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addTarget(playerB, ""); // Morphed creature
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20);
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assertPermanentCount(playerA, "", 1);
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assertPowerToughness(playerA, "", 2,2);
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assertPermanentCount(playerB, "", 1);
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assertPowerToughness(playerB, "", 2,2);
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}
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}
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