choose mode improves:

- fixed broken cards with once per turn choose (example: Galadriel, Light of Valinor, closes #11362);
- fixed cheat to skip required mode by cancel button (example: Black Market Connections, closes #11149, closes #10611);
- fixed empty modes list if nothing available to choose;
- improved compatibility with max modes and other modification effects;
- fixed that non-valid modes can be selected in some use cases;
This commit is contained in:
Oleg Agafonov 2023-11-02 17:57:55 +04:00
parent a5e74fd79d
commit 5b49fa4cc2
3 changed files with 219 additions and 87 deletions

View file

@ -18,8 +18,6 @@ import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.*;
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
import mage.filter.StaticFilters;
import mage.filter.common.FilterAttackingCreature;
import mage.filter.common.FilterBlockingCreature;
@ -56,6 +54,9 @@ import java.util.*;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.stream.Collectors;
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -2428,9 +2429,17 @@ public class HumanPlayer extends PlayerImpl {
return null;
}
if (modes.size() > 1) {
// done option for up to choices
boolean canEndChoice = modes.getSelectedModes().size() >= modes.getMinModes() || modes.isMayChooseNone();
if (modes.size() == 0) {
return null;
}
if (modes.size() == 1) {
return modes.getMode();
}
boolean done = false;
while (!done && canRespond()) {
// prepare modes list
MageObject obj = game.getObject(source);
Map<UUID, String> modeMap = new LinkedHashMap<>();
int modeIndex = 0;
@ -2468,17 +2477,14 @@ public class HumanPlayer extends PlayerImpl {
}
}
if (!modeMap.isEmpty()) {
// can done for up to
// done button for "for up" choices only
boolean canEndChoice = modes.getSelectedModes().size() >= modes.getMinModes() || modes.isMayChooseNone();
if (canEndChoice) {
modeMap.put(Modes.CHOOSE_OPTION_DONE_ID, "Done");
}
modeMap.put(Modes.CHOOSE_OPTION_CANCEL_ID, "Cancel");
boolean done = false;
while (!done && canRespond()) {
// prepare dialog
String message = "Choose mode (selected " + modes.getSelectedModes().size() + " of " + modes.getMaxModes(game, source)
+ ", min " + modes.getMinModes() + ")";
if (obj != null) {
@ -2492,6 +2498,7 @@ public class HumanPlayer extends PlayerImpl {
}
waitForResponse(game);
// process choice
UUID responseId = getFixedResponseUUID(game);
if (responseId != null) {
for (Mode mode : modes.getAvailableModes(source, game)) {
@ -2522,11 +2529,9 @@ public class HumanPlayer extends PlayerImpl {
done = true;
}
}
}
return null;
}
return modes.getMode();
// user disconnected, press cancel, press done or something else
return null;
}
@Override

View file

@ -0,0 +1,106 @@
package org.mage.test.cards.modal;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class OnlyOnceModeTest extends CardTestPlayerBase {
@Test
public void test_OncePerGame() {
// {2}, {T}: Choose one that hasn't been chosen
// Three Bowls of Porridge deals 2 damage to target creature.
// Tap target creature.
// Sacrifice Three Bowls of Porridge. You gain 3 life.
addCard(Zone.BATTLEFIELD, playerA, "Three Bowls of Porridge");
//
addCard(Zone.BATTLEFIELD, playerA, "Spectral Bears", 1); // 3/3
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
// each mode usage must be removed from a list, so all mode choices must be 1
// turn 1 - first mode available
// choose 1: damage 2 to target
checkDamage("before mode 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spectral Bears", 0);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}");
setModeChoice(playerA, "1");
addTarget(playerA, "Spectral Bears"); // to damage
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkDamage("before mode 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spectral Bears", 2);
// turn 3 - first mode doesn't restore, so mode 2 will be used
// choose 2: Tap target creature
checkPermanentTapped("before mode 2", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Spectral Bears", false, 1);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}, {T}");
setModeChoice(playerA, "1");
addTarget(playerA, "Spectral Bears"); // to tap
waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
checkPermanentTapped("after mode 2", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "Spectral Bears", true, 1);
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
}
@Test
public void test_OncePerTurn() {
int triggerCalls = 5;
// Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn
// Add {G}{G}{G}.
// Put a +1/+1 counter on each creature you control.
// Scry 2, then draw a card.
addCard(Zone.BATTLEFIELD, playerA, "Galadriel, Light of Valinor");
//
addCard(Zone.HAND, playerA, "Grizzly Bears", triggerCalls); // {1}{G}
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2 * triggerCalls);
//
addCard(Zone.LIBRARY, playerA, "Mountain", 10);
// each mode usage must be removed from a list, so all mode choices must be 1
// do trigger 1: Add {G}{G}{G}
checkManaPool("before mode 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "G", 0);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
setModeChoice(playerA, "1");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("after mode 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "G", 3);
// do trigger 2: Put a +1/+1 counter
checkPermanentCounters("before mode 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", CounterType.P1P1, 0);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
setModeChoice(playerA, "1");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPermanentCounters("after mode 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", CounterType.P1P1, 1);
// do trigger 3: Scry 2, then draw a card
checkHandCardCount("before mode 3", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain", 0);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
setModeChoice(playerA, "1");
addTarget(playerA, "Mountain"); // scry 2, one to bottom, one to top
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkHandCardCount("after mode 3", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain", 1);
// do trigger 4: nothing
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
// next turn triggers works again
// do trigger 5: Add {G}{G}{G}
checkManaPool("before mode 1 on turn 3", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "G", 0);
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
setModeChoice(playerA, "1");
waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN);
checkManaPool("after mode 1 on turn 3", 3, PhaseStep.PRECOMBAT_MAIN, playerA, "G", 3);
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Grizzly Bears", triggerCalls);
}
}

View file

@ -45,7 +45,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
private TargetController chooseController;
private boolean mayChooseSameModeMoreThanOnce = false; // example: choose three... you may choose the same mode more than once
private boolean mayChooseNone = false;
private boolean isRandom = false;
private boolean isRandom = false; // random from available modes, not modes TODO: research rules of Cult of Skaro after WHO release (is it random from all modes or from available/valid)
public Modes() {
// add default mode
@ -287,19 +287,41 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
&& getOnceTurnNum(game, source) != game.getTurnNum();
}
private boolean isSelectedValid(Ability source, Game game) {
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
return this.selectedModes.size() >= this.getMinModes()
|| (this.selectedModes.size() == 0 && mayChooseNone);
}
public boolean choose(Game game, Ability source) {
if (isAlreadySelectedModesOutdated(game, source)) {
this.clearAlreadySelectedModes(source, game);
}
if (this.size() > 1) {
this.clearSelectedModes();
if (this.isRandom) {
List<Mode> modes = getAvailableModes(source, game);
this.addSelectedMode(modes.get(RandomUtil.nextInt(modes.size())).getId());
return true;
// runtime check
if (this.isRandom && limitUsageByOnce) {
// non-tested use case, if you catch this error then disable and manually test, if fine then that check can be removed
throw new IllegalStateException("Wrong code usage: random modes are not support with once usage");
}
// check if mode modifying abilities exist
// 700.2b
// The controller of a modal triggered ability chooses the mode(s) as part of putting that ability
// on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for
// example), that mode cant be chosen. If no mode is chosen, the ability is removed from the
// stack. (See rule 603.3c.)
List<Mode> availableModes = getAvailableModes(source, game);
if (availableModes.size() == 0) {
return isSelectedValid(source, game);
}
// modal spells must show choose dialog even for 1 option, so check this.size instead evailableModes.size here
if (this.size() > 1) {
// multiple modes
// modes modifications, e.g. choose max modes instead single
Card card = game.getCard(source.getSourceId());
if (card != null) {
for (Ability modeModifyingAbility : card.getAbilities(game)) {
@ -310,7 +332,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
}
}
// check if all modes can be activated automatically
// choose random
if (this.isRandom) {
// TODO: research rules of Cult of Skaro after WHO release (is it random from all modes or from available/valid)
this.addSelectedMode(availableModes.get(RandomUtil.nextInt(availableModes.size())).getId());
return isSelectedValid(source, game);
}
// UX: check if all modes can be activated automatically
if (this.size() == this.getMinModes() && !isMayChooseSameModeMoreThanOnce()) {
Set<UUID> onceSelectedModes = null;
if (isLimitUsageByOnce()) {
@ -322,10 +351,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
this.addSelectedMode(mode.getId());
}
}
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
return !selectedModes.isEmpty();
return isSelectedValid(source, game);
}
// 700.2d
@ -352,20 +378,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
while (this.selectedModes.size() < currentMaxModes) {
Mode choice = player.chooseMode(this, source, game);
if (choice == null) {
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
return this.selectedModes.size() >= this.getMinModes()
|| (this.selectedModes.size() == 0 && mayChooseNone);
// user press cancel/stop in choose dialog or nothing to choose
return isSelectedValid(source, game);
}
this.addSelectedMode(choice.getId());
if (currentMode == null) {
currentMode = choice;
}
}
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
// effects helper (keep real choosing player)
if (chooseController == TargetController.OPPONENT) {
selectedModes
.stream()
@ -374,13 +395,13 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
.forEach(effects -> effects.setValue("choosingPlayer", playerId));
}
} else {
// only one mode available
this.clearSelectedModes();
// only one mode
Mode mode = this.values().iterator().next();
this.addSelectedMode(mode.getId());
this.setActiveMode(mode);
}
return true;
return isSelectedValid(source, game);
}
/**
@ -449,7 +470,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
Set<UUID> res = new HashSet<>();
// if selected modes is not for current turn, so we ignore any value that may be there
if (!ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
if (ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
return res;
}