choose mode improves:

- fixed broken cards with once per turn choose (example: Galadriel, Light of Valinor, closes #11362);
- fixed cheat to skip required mode by cancel button (example: Black Market Connections, closes #11149, closes #10611);
- fixed empty modes list if nothing available to choose;
- improved compatibility with max modes and other modification effects;
- fixed that non-valid modes can be selected in some use cases;
This commit is contained in:
Oleg Agafonov 2023-11-02 17:57:55 +04:00
parent a5e74fd79d
commit 5b49fa4cc2
3 changed files with 219 additions and 87 deletions

View file

@ -45,7 +45,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
private TargetController chooseController;
private boolean mayChooseSameModeMoreThanOnce = false; // example: choose three... you may choose the same mode more than once
private boolean mayChooseNone = false;
private boolean isRandom = false;
private boolean isRandom = false; // random from available modes, not modes TODO: research rules of Cult of Skaro after WHO release (is it random from all modes or from available/valid)
public Modes() {
// add default mode
@ -287,19 +287,41 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
&& getOnceTurnNum(game, source) != game.getTurnNum();
}
private boolean isSelectedValid(Ability source, Game game) {
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
return this.selectedModes.size() >= this.getMinModes()
|| (this.selectedModes.size() == 0 && mayChooseNone);
}
public boolean choose(Game game, Ability source) {
if (isAlreadySelectedModesOutdated(game, source)) {
this.clearAlreadySelectedModes(source, game);
}
if (this.size() > 1) {
this.clearSelectedModes();
if (this.isRandom) {
List<Mode> modes = getAvailableModes(source, game);
this.addSelectedMode(modes.get(RandomUtil.nextInt(modes.size())).getId());
return true;
}
this.clearSelectedModes();
// check if mode modifying abilities exist
// runtime check
if (this.isRandom && limitUsageByOnce) {
// non-tested use case, if you catch this error then disable and manually test, if fine then that check can be removed
throw new IllegalStateException("Wrong code usage: random modes are not support with once usage");
}
// 700.2b
// The controller of a modal triggered ability chooses the mode(s) as part of putting that ability
// on the stack. If one of the modes would be illegal (due to an inability to choose legal targets, for
// example), that mode cant be chosen. If no mode is chosen, the ability is removed from the
// stack. (See rule 603.3c.)
List<Mode> availableModes = getAvailableModes(source, game);
if (availableModes.size() == 0) {
return isSelectedValid(source, game);
}
// modal spells must show choose dialog even for 1 option, so check this.size instead evailableModes.size here
if (this.size() > 1) {
// multiple modes
// modes modifications, e.g. choose max modes instead single
Card card = game.getCard(source.getSourceId());
if (card != null) {
for (Ability modeModifyingAbility : card.getAbilities(game)) {
@ -310,7 +332,14 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
}
}
// check if all modes can be activated automatically
// choose random
if (this.isRandom) {
// TODO: research rules of Cult of Skaro after WHO release (is it random from all modes or from available/valid)
this.addSelectedMode(availableModes.get(RandomUtil.nextInt(availableModes.size())).getId());
return isSelectedValid(source, game);
}
// UX: check if all modes can be activated automatically
if (this.size() == this.getMinModes() && !isMayChooseSameModeMoreThanOnce()) {
Set<UUID> onceSelectedModes = null;
if (isLimitUsageByOnce()) {
@ -322,10 +351,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
this.addSelectedMode(mode.getId());
}
}
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
return !selectedModes.isEmpty();
return isSelectedValid(source, game);
}
// 700.2d
@ -352,20 +378,15 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
while (this.selectedModes.size() < currentMaxModes) {
Mode choice = player.chooseMode(this, source, game);
if (choice == null) {
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
return this.selectedModes.size() >= this.getMinModes()
|| (this.selectedModes.size() == 0 && mayChooseNone);
// user press cancel/stop in choose dialog or nothing to choose
return isSelectedValid(source, game);
}
this.addSelectedMode(choice.getId());
if (currentMode == null) {
currentMode = choice;
}
}
if (isLimitUsageByOnce()) {
setOnceSelectedModes(source, game);
}
// effects helper (keep real choosing player)
if (chooseController == TargetController.OPPONENT) {
selectedModes
.stream()
@ -374,13 +395,13 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
.forEach(effects -> effects.setValue("choosingPlayer", playerId));
}
} else {
// only one mode available
this.clearSelectedModes();
// only one mode
Mode mode = this.values().iterator().next();
this.addSelectedMode(mode.getId());
this.setActiveMode(mode);
}
return true;
return isSelectedValid(source, game);
}
/**
@ -449,7 +470,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> implements Copyable<Modes>
Set<UUID> res = new HashSet<>();
// if selected modes is not for current turn, so we ignore any value that may be there
if (!ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
if (ignoreOutdatedData && isAlreadySelectedModesOutdated(game, source)) {
return res;
}