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Asylum Visitor (SOI) and tests implementation
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single.soi;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Tests for Asylum Visitor:
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* {1}{B} 3/1 Vampire Wizard Creature
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*
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* At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
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* Madness {1}{B}
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class AsylumVisitorTest extends CardTestPlayerBase {
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/**
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* No cards in own hand - draw card and lose life.
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*/
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@Test
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public void testNoCardsInOwnHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
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setStopAt(1, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertHandCount(playerA, 1);
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}
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/**
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* Cards in own hand.
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*/
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@Test
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public void testCardsInOwnHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
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addCard(Zone.HAND, playerA, "Bronze Sable", 3); // 2/1 artifact creature
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setStopAt(1, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, 3); // 3 bronze sables!
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}
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/**
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* No cards in opponent's hand - draw card and lose life.
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*/
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@Test
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public void testNoCardsInOpponentsHand() {
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addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertHandCount(playerA, 1);
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}
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/**
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* Cards in opponent's hand.
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*/
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@Test
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public void testCardsInOpponentsHand() {
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addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.HAND, playerB, "Bronze Sable", 3); // 2/1 artifact creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, 0);
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assertHandCount(playerB, 3); // 3 bronze sables!
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}
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}
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