- Workaround for #5437. The delayed triggers work correctly now and the game will no longer freeze. TODO: Cards that are copied and then cast do not retain the correct sourceObject. They instead point to the spell on the stack which fails when delayed triggers are used.

This commit is contained in:
jeffwadsworth 2020-01-22 16:57:01 -06:00
parent 75ad7e73e0
commit 5aaec29361
4 changed files with 43 additions and 15 deletions

View file

@ -52,7 +52,8 @@ public class DrawCardSourceControllerEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
if (player != null
&& player.isInGame()) {
player.drawCards(amount.calculate(game, source, this), game);
return true;
}
@ -61,9 +62,14 @@ public class DrawCardSourceControllerEffect extends OneShotEffect {
private void setText() {
StringBuilder sb = new StringBuilder();
boolean oneCard = (amount instanceof StaticValue && amount.calculate(null, null, this) == 1)
|| amount instanceof PermanentsOnBattlefieldCount || amount.toString().equals("1") || amount.toString().equals("a");
sb.append(whoDrawCard.isEmpty() ? "" : whoDrawCard + " ").append("draw ").append(oneCard ? "a" : CardUtil.numberToText(amount.toString())).append(" card");
boolean oneCard = (amount instanceof StaticValue
&& amount.calculate(null, null, this) == 1)
|| amount instanceof PermanentsOnBattlefieldCount
|| amount.toString().equals("1")
|| amount.toString().equals("a");
sb.append(whoDrawCard.isEmpty() ? "" : whoDrawCard
+ " ").append("draw ").append(oneCard ? "a"
: CardUtil.numberToText(amount.toString())).append(" card");
if (!oneCard) {
sb.append('s');
}

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common;
import java.util.UUID;
@ -63,12 +62,14 @@ public class DrawCardTargetEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
for (UUID playerId : getTargetPointer().getTargets(game, source)) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (player != null
&& player.isInGame()) {
int cardsToDraw = amount.calculate(game, source, this);
if (upTo) {
cardsToDraw = player.getAmount(0, cardsToDraw, "Draw how many cards?", game);
}
if (!optional || player.chooseUse(outcome, "Use draw effect?", source, game)) {
if (!optional
|| player.chooseUse(outcome, "Use draw effect?", source, game)) {
player.drawCards(cardsToDraw, game);
}
}