* Fixed a bug that continuous effects created by copied cards (e.g. by Isochronic Scepter using Silence) were not applied correctly.

This commit is contained in:
LevelX2 2015-05-29 18:43:21 +02:00
parent 9d55dd45f5
commit 5a428f10ab
5 changed files with 117 additions and 6 deletions

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@ -0,0 +1,63 @@
/*
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*
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package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SilenceTest extends CardTestPlayerBase {
@Test
public void testSilence() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.HAND, playerA, "Silence");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(2, PhaseStep.UPKEEP, playerA, "Silence");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Silence", 1);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
}
}

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@ -142,4 +142,39 @@ public class IsochronScepterTest extends CardTestPlayerBase {
assertLife(playerB, 20);
}
/**
* Resolving a Silence cast from exile via Isochron Scepter during my opponent's upkeep does
* not prevent that opponent from casting spells that turn.
*
*/
@Test
public void testSilence() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Silence");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Silence");
activateAbility(2, PhaseStep.UPKEEP, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Silence", 1);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
}
}