* Fixed a bug that continuous effects created by copied cards (e.g. by Isochronic Scepter using Silence) were not applied correctly.

This commit is contained in:
LevelX2 2015-05-29 18:43:21 +02:00
parent 9d55dd45f5
commit 5a428f10ab
5 changed files with 117 additions and 6 deletions

View file

@ -51,6 +51,7 @@ public class Silence extends CardImpl {
super(ownerId, 31, "Silence", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{W}");
this.expansionSetCode = "M10";
// Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
this.getSpellAbility().addEffect(new SilenceEffect());
}
@ -68,7 +69,7 @@ class SilenceEffect extends ContinuousRuleModifyingEffectImpl {
public SilenceEffect() {
super(Duration.EndOfTurn, Outcome.Benefit);
staticText = "Your opponents can't cast spells this turn";
staticText = "Your opponents can't cast spells this turn. <i>(Spells cast before this resolves are unaffected.)</i>";
}
public SilenceEffect(final SilenceEffect effect) {
@ -94,12 +95,14 @@ class SilenceEffect extends ContinuousRuleModifyingEffectImpl {
return null;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.CAST_SPELL;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == EventType.CAST_SPELL && game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) {
return true;
}
return false;
return game.getOpponents(source.getControllerId()).contains(event.getPlayerId());
}
}

View file

@ -0,0 +1,63 @@
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*
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package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SilenceTest extends CardTestPlayerBase {
@Test
public void testSilence() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.HAND, playerA, "Silence");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(2, PhaseStep.UPKEEP, playerA, "Silence");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Silence", 1);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
}
}

View file

@ -142,4 +142,39 @@ public class IsochronScepterTest extends CardTestPlayerBase {
assertLife(playerB, 20);
}
/**
* Resolving a Silence cast from exile via Isochron Scepter during my opponent's upkeep does
* not prevent that opponent from casting spells that turn.
*
*/
@Test
public void testSilence() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Silence");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Silence");
activateAbility(2, PhaseStep.UPKEEP, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Silence", 1);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
}
}

View file

@ -390,7 +390,16 @@ public class ContinuousEffects implements Serializable {
}
private boolean checkAbilityStillExists(Ability ability, ContinuousEffect effect, GameEvent event, Game game) {
if (effect.getDuration().equals(Duration.OneUse) || effect.getDuration().equals(Duration.Custom) || ability.getSourceId() == null) { // needed for some special replacment effects (e.g. Undying) or commander replacement effect
switch(effect.getDuration()) { // effects with fixed duration don't need an object with the source ability (e.g. a silence cast with isochronic Scepter has no more a card object
case EndOfCombat:
case EndOfGame:
case EndOfStep:
case EndOfTurn:
case OneUse:
case Custom: // custom duration means the effect ends itself if needed
return true;
}
if (ability.getSourceId() == null) { // commander replacement effect
return true;
}
MageObject object;

View file

@ -840,6 +840,7 @@ public class GameState implements Serializable, Copyable<GameState> {
values.clear();
zones.clear();
simultaneousEvents.clear();
copiedCards.clear();
permanentOrderNumber = 0;
}