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* Fixed a bug that continuous effects created by copied cards (e.g. by Isochronic Scepter using Silence) were not applied correctly.
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5 changed files with 117 additions and 6 deletions
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@ -51,6 +51,7 @@ public class Silence extends CardImpl {
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super(ownerId, 31, "Silence", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{W}");
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this.expansionSetCode = "M10";
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// Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
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this.getSpellAbility().addEffect(new SilenceEffect());
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}
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@ -68,7 +69,7 @@ class SilenceEffect extends ContinuousRuleModifyingEffectImpl {
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public SilenceEffect() {
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super(Duration.EndOfTurn, Outcome.Benefit);
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staticText = "Your opponents can't cast spells this turn";
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staticText = "Your opponents can't cast spells this turn. <i>(Spells cast before this resolves are unaffected.)</i>";
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}
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public SilenceEffect(final SilenceEffect effect) {
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@ -94,12 +95,14 @@ class SilenceEffect extends ContinuousRuleModifyingEffectImpl {
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return null;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == EventType.CAST_SPELL;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == EventType.CAST_SPELL && game.getOpponents(source.getControllerId()).contains(event.getPlayerId())) {
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return true;
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}
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return false;
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return game.getOpponents(source.getControllerId()).contains(event.getPlayerId());
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}
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}
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@ -0,0 +1,63 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.continuous;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SilenceTest extends CardTestPlayerBase {
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@Test
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public void testSilence() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.HAND, playerA, "Silence");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
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castSpell(2, PhaseStep.UPKEEP, playerA, "Silence");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Silence", 1);
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assertHandCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 0);
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}
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}
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@ -142,4 +142,39 @@ public class IsochronScepterTest extends CardTestPlayerBase {
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assertLife(playerB, 20);
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}
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/**
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* Resolving a Silence cast from exile via Isochron Scepter during my opponent's upkeep does
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* not prevent that opponent from casting spells that turn.
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*
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*/
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@Test
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public void testSilence() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Isochron Scepter");
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addCard(Zone.HAND, playerA, "Silence");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
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addTarget(playerA, "Silence");
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activateAbility(2, PhaseStep.UPKEEP, playerA, "{2},{T}:");
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setChoice(playerA, "Yes");
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setChoice(playerA, "Yes");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Isochron Scepter", 1);
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assertExileCount("Silence", 1);
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assertHandCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerB, "Silvercoat Lion", 0);
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}
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}
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@ -390,7 +390,16 @@ public class ContinuousEffects implements Serializable {
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}
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private boolean checkAbilityStillExists(Ability ability, ContinuousEffect effect, GameEvent event, Game game) {
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if (effect.getDuration().equals(Duration.OneUse) || effect.getDuration().equals(Duration.Custom) || ability.getSourceId() == null) { // needed for some special replacment effects (e.g. Undying) or commander replacement effect
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switch(effect.getDuration()) { // effects with fixed duration don't need an object with the source ability (e.g. a silence cast with isochronic Scepter has no more a card object
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case EndOfCombat:
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case EndOfGame:
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case EndOfStep:
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case EndOfTurn:
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case OneUse:
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case Custom: // custom duration means the effect ends itself if needed
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return true;
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}
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if (ability.getSourceId() == null) { // commander replacement effect
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return true;
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}
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MageObject object;
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@ -840,6 +840,7 @@ public class GameState implements Serializable, Copyable<GameState> {
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values.clear();
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zones.clear();
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simultaneousEvents.clear();
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copiedCards.clear();
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permanentOrderNumber = 0;
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}
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