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* UI: improved connects and disconnects processing:
* fixed app freeze on broken server; * fixed app freeze on cancel button clicks; * fixed wrong still connected dialogs on app close or connect; * fixed missing wrong versions message; * improved error logs and messages.
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parent
718bfb0a52
commit
5a0f01c14a
6 changed files with 150 additions and 97 deletions
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@ -580,8 +580,10 @@ public class MageFrame extends javax.swing.JFrame implements MageClient {
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container.repaint();
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}
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} catch (InterruptedException e) {
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LOGGER.fatal("MageFrame error", e);
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Thread.currentThread().interrupt();
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}
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// Nothing to do
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if (activeFrame == frame) {
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return;
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@ -1403,22 +1405,24 @@ public class MageFrame extends javax.swing.JFrame implements MageClient {
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}
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@Override
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public void disconnected(final boolean errorCall) {
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public void disconnected(final boolean askToReconnect) {
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if (SwingUtilities.isEventDispatchThread()) { // Returns true if the current thread is an AWT event dispatching thread.
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LOGGER.info("DISCONNECTED (Event Dispatch Thread)");
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// REMOTE task, e.g. connecting
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LOGGER.info("Disconnected from remote task");
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setConnectButtonText(NOT_CONNECTED_TEXT);
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disableButtons();
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hideGames();
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hideTables();
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} else {
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LOGGER.info("DISCONNECTED (NO Event Dispatch Thread)");
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// USER mode, e.g. user plays and got disconnect
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LOGGER.info("Disconnected from user mode");
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SwingUtilities.invokeLater(() -> {
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setConnectButtonText(NOT_CONNECTED_TEXT);
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disableButtons();
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hideGames();
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hideTables();
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SessionHandler.disconnect(false);
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if (errorCall) {
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if (askToReconnect) {
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UserRequestMessage message = new UserRequestMessage("Connection lost", "The connection to server was lost. Reconnect?");
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message.setButton1("No", null);
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message.setButton2("Yes", PlayerAction.CLIENT_RECONNECT);
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