(#4015) fixed enrage triggers triggering multiple times in combat,

didn't fix triggers which use amount of damage dealt (Boros Reckoner)
This commit is contained in:
Evan Kranzler 2017-09-22 18:18:30 -04:00
parent f4cc8311e8
commit 59b38b76ec
11 changed files with 59 additions and 33 deletions

View file

@ -58,7 +58,7 @@ public class BorosReckoner extends CardImpl {
this.toughness = new MageInt(3);
// Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
Ability ability = new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new BorosReckonerDealDamageEffect(), false);
Ability ability = new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new BorosReckonerDealDamageEffect(), false, false, true);
ability.addTarget(new TargetCreatureOrPlayer());
this.addAbility(ability);

View file

@ -58,7 +58,7 @@ public class BroodhatchNantuko extends CardImpl {
this.toughness = new MageInt(1);
// Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new BroodhatchNantukoDealDamageEffect(), true));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new BroodhatchNantukoDealDamageEffect(), true, false, true));
// Morph {2}{G}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{2}{G}")));
}

View file

@ -56,7 +56,7 @@ public class CoalhaulerSwine extends CardImpl {
this.toughness = new MageInt(4);
// Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new CoalhaulerSwineEffect(), false));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new CoalhaulerSwineEffect(), false, false, true));
}
public CoalhaulerSwine(final CoalhaulerSwine card) {

View file

@ -62,7 +62,7 @@ public class FiredrinkerSatyr extends CardImpl {
this.toughness = new MageInt(1);
// Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new FiredrinkerSatyrDealDamageEffect(), false));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new FiredrinkerSatyrDealDamageEffect(), false, false, true));
// {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{1}{R}"));
Effect effect = new DamageControllerEffect(1);

View file

@ -60,7 +60,7 @@ public class HornetNest extends CardImpl {
// Defender
this.addAbility(DefenderAbility.getInstance());
// Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new HornetNestDealDamageEffect(), false));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new HornetNestDealDamageEffect(), false, false, true));
}
public HornetNest(final HornetNest card) {

View file

@ -59,7 +59,7 @@ public class IllusoryAmbusher extends CardImpl {
this.addAbility(FlashAbility.getInstance());
// Whenever Illusory Ambusher is dealt damage, draw that many cards.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new IllusoryAmbusherDealtDamageEffect(), false));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new IllusoryAmbusherDealtDamageEffect(), false, false, true));
}
public IllusoryAmbusher(final IllusoryAmbusher card) {

View file

@ -56,7 +56,7 @@ public class JackalPup extends CardImpl {
this.toughness = new MageInt(1);
// Whenever Jackal Pup is dealt damage, it deals that much damage to you.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new JackalPupEffect(), false));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new JackalPupEffect(), false, false, true));
}

View file

@ -55,7 +55,7 @@ public class MoggManiac extends CardImpl {
this.toughness = new MageInt(1);
// Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Ability ability = new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new MoggManiacDealDamageEffect(), false);
Ability ability = new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new MoggManiacDealDamageEffect(), false, false, true);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}

View file

@ -46,7 +46,7 @@ import mage.players.Player;
/**
*
* @author LoneFox
*
*/
public class SaberAnts extends CardImpl {
@ -57,7 +57,7 @@ public class SaberAnts extends CardImpl {
this.toughness = new MageInt(3);
// Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new SaberAntsEffect(), true));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new SaberAntsEffect(), true, false, true));
}
public SaberAnts(final SaberAnts card) {

View file

@ -56,7 +56,7 @@ public class ShinkaGatekeeper extends CardImpl {
this.toughness = new MageInt(2);
// Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new ShinkaGatekeeperDealDamageEffect(), false));
this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new ShinkaGatekeeperDealDamageEffect(), false, false, true));
}
public ShinkaGatekeeper(final ShinkaGatekeeper card) {
@ -69,7 +69,6 @@ public class ShinkaGatekeeper extends CardImpl {
}
}
class ShinkaGatekeeperDealDamageEffect extends OneShotEffect {
public ShinkaGatekeeperDealDamageEffect() {

View file

@ -31,6 +31,7 @@ import mage.constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.DamagedCreatureEvent;
import mage.game.events.GameEvent;
/**
@ -39,20 +40,30 @@ import mage.game.events.GameEvent;
*/
public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
private boolean enrage;
private final boolean enrage;
private final boolean useValue;
private boolean usedForCombatDamageStep;
public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional) {
this(zone, effect, optional, false);
}
public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional, boolean enrage) {
this(zone, effect, optional, enrage, false);
}
public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional, boolean enrage, boolean useValue) {
super(zone, effect, optional);
this.enrage = enrage;
this.useValue = useValue;
this.usedForCombatDamageStep = false;
}
public DealtDamageToSourceTriggeredAbility(final DealtDamageToSourceTriggeredAbility ability) {
super(ability);
this.enrage = ability.enrage;
this.useValue = ability.useValue;
this.usedForCombatDamageStep = ability.usedForCombatDamageStep;
}
@Override
@ -62,16 +73,32 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE;
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(getSourceId())) {
if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(getSourceId())) {
if (useValue) {
// TODO: this ability should only trigger once for multiple creatures dealing combat damage.
// If the damaged creature uses the amount (e.g. Boros Reckoner), this will still trigger separately instead of all at once
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
}
return true;
} else {
if (((DamagedCreatureEvent) event).isCombatDamage()) {
if (!usedForCombatDamageStep) {
usedForCombatDamageStep = true;
return true;
}
} else {
return true;
}
}
}
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST) {
usedForCombatDamageStep = false;
}
return false;
}