(#4015) fixed enrage triggers triggering multiple times in combat,

didn't fix triggers which use amount of damage dealt (Boros Reckoner)
This commit is contained in:
Evan Kranzler 2017-09-22 18:18:30 -04:00
parent f4cc8311e8
commit 59b38b76ec
11 changed files with 59 additions and 33 deletions

View file

@ -31,6 +31,7 @@ import mage.constants.Zone;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.DamagedCreatureEvent;
import mage.game.events.GameEvent;
/**
@ -39,20 +40,30 @@ import mage.game.events.GameEvent;
*/
public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
private boolean enrage;
private final boolean enrage;
private final boolean useValue;
private boolean usedForCombatDamageStep;
public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional) {
this(zone, effect, optional, false);
}
public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional, boolean enrage) {
this(zone, effect, optional, enrage, false);
}
public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional, boolean enrage, boolean useValue) {
super(zone, effect, optional);
this.enrage = enrage;
this.useValue = useValue;
this.usedForCombatDamageStep = false;
}
public DealtDamageToSourceTriggeredAbility(final DealtDamageToSourceTriggeredAbility ability) {
super(ability);
this.enrage = ability.enrage;
this.useValue = ability.useValue;
this.usedForCombatDamageStep = ability.usedForCombatDamageStep;
}
@Override
@ -62,16 +73,32 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE;
return event.getType() == GameEvent.EventType.DAMAGED_CREATURE || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(getSourceId())) {
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(getSourceId())) {
if (useValue) {
// TODO: this ability should only trigger once for multiple creatures dealing combat damage.
// If the damaged creature uses the amount (e.g. Boros Reckoner), this will still trigger separately instead of all at once
for (Effect effect : this.getEffects()) {
effect.setValue("damage", event.getAmount());
}
return true;
} else {
if (((DamagedCreatureEvent) event).isCombatDamage()) {
if (!usedForCombatDamageStep) {
usedForCombatDamageStep = true;
return true;
}
} else {
return true;
}
}
return true;
}
if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST) {
usedForCombatDamageStep = false;
}
return false;
}