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(#4015) fixed enrage triggers triggering multiple times in combat,
didn't fix triggers which use amount of damage dealt (Boros Reckoner)
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parent
f4cc8311e8
commit
59b38b76ec
11 changed files with 59 additions and 33 deletions
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@ -31,6 +31,7 @@ import mage.constants.Zone;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.events.DamagedCreatureEvent;
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import mage.game.events.GameEvent;
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/**
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@ -39,20 +40,30 @@ import mage.game.events.GameEvent;
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*/
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public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
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private boolean enrage;
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private final boolean enrage;
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private final boolean useValue;
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private boolean usedForCombatDamageStep;
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public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional) {
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this(zone, effect, optional, false);
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}
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public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional, boolean enrage) {
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this(zone, effect, optional, enrage, false);
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}
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public DealtDamageToSourceTriggeredAbility(Zone zone, Effect effect, boolean optional, boolean enrage, boolean useValue) {
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super(zone, effect, optional);
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this.enrage = enrage;
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this.useValue = useValue;
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this.usedForCombatDamageStep = false;
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}
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public DealtDamageToSourceTriggeredAbility(final DealtDamageToSourceTriggeredAbility ability) {
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super(ability);
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this.enrage = ability.enrage;
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this.useValue = ability.useValue;
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this.usedForCombatDamageStep = ability.usedForCombatDamageStep;
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}
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@Override
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@ -62,16 +73,32 @@ public class DealtDamageToSourceTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGED_CREATURE;
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return event.getType() == GameEvent.EventType.DAMAGED_CREATURE || event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getTargetId().equals(getSourceId())) {
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for (Effect effect : this.getEffects()) {
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effect.setValue("damage", event.getAmount());
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if (event.getType() == GameEvent.EventType.DAMAGED_CREATURE && event.getTargetId().equals(getSourceId())) {
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if (useValue) {
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// TODO: this ability should only trigger once for multiple creatures dealing combat damage.
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// If the damaged creature uses the amount (e.g. Boros Reckoner), this will still trigger separately instead of all at once
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for (Effect effect : this.getEffects()) {
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effect.setValue("damage", event.getAmount());
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}
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return true;
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} else {
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if (((DamagedCreatureEvent) event).isCombatDamage()) {
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if (!usedForCombatDamageStep) {
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usedForCombatDamageStep = true;
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return true;
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}
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} else {
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return true;
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}
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}
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return true;
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}
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if (event.getType() == GameEvent.EventType.COMBAT_DAMAGE_STEP_POST) {
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usedForCombatDamageStep = false;
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}
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return false;
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}
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