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Trove of Temptation working for Human.
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parent
24c2c69a81
commit
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8 changed files with 45 additions and 38 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,24 +20,22 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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@ -50,15 +48,16 @@ public class CombatEvaluator {
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public int evaluate(Permanent creature, Game game) {
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if (!values.containsKey(creature.getId())) {
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int value = 0;
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if (creature.canAttack(game))
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if (creature.canAttack(null, game)) {
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value += 2;
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}
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value += creature.getPower().getValue();
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value += creature.getToughness().getValue();
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value += creature.getAbilities().getEvasionAbilities().size();
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value += creature.getAbilities().getProtectionAbilities().size();
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value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
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value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
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value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;
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value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId()) ? 1 : 0;
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value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId()) ? 2 : 0;
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value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId()) ? 1 : 0;
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values.put(creature.getId(), value);
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}
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return values.get(creature.getId());
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@ -1939,7 +1939,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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protected int combatPotential(Permanent creature, Game game) {
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log.debug("combatPotential");
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if (!creature.canAttack(game)) {
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if (!creature.canAttack(null, game)) {
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return 0;
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}
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int potential = creature.getPower().getValue();
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