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[BOK] Added 5 green cards.
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2fae1df8c7
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59702e4867
9 changed files with 533 additions and 12 deletions
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@ -42,13 +42,19 @@ import mage.players.Player;
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*/
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public class PutLandFromHandOntoBattlefieldEffect extends OneShotEffect {
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private boolean tapped;
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public PutLandFromHandOntoBattlefieldEffect() {
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this(false);
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}
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public PutLandFromHandOntoBattlefieldEffect(boolean tapped) {
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super(Outcome.PutLandInPlay);
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staticText = "You may put a land card from your hand onto the battlefield";
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staticText = "you may put a land card from your hand onto the battlefield" + (tapped ? " tapped":"");
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}
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public PutLandFromHandOntoBattlefieldEffect(final PutLandFromHandOntoBattlefieldEffect effect) {
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super(effect);
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this.tapped = effect.tapped;
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}
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@Override
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@ -57,7 +63,7 @@ public class PutLandFromHandOntoBattlefieldEffect extends OneShotEffect {
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if (controller != null) {
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Card card = game.getCard(targetPointer.getFirst(game, source));
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if (card != null) {
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controller.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId());
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controller.putOntoBattlefieldWithInfo(card, game, Zone.HAND, source.getSourceId(), tapped);
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}
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return true;
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@ -71,4 +77,4 @@ public class PutLandFromHandOntoBattlefieldEffect extends OneShotEffect {
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return new PutLandFromHandOntoBattlefieldEffect(this);
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}
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}
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}
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@ -1,23 +1,68 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import java.util.UUID;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.filter.Filter;
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import mage.filter.FilterCard;
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import mage.filter.predicate.mageobject.ConvertedManaCostPredicate;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.target.common.TargetCardInYourGraveyard;
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/**
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*
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* 702.45. Soulshift
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* 702.45a Soulshift is a triggered ability. “Soulshift N” means “When this permanent is put into a graveyard from play,
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* you may return target Spirit card with converted mana cost N or less from your graveyard to your hand.”
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* 702.45b If a permanent has multiple instances of soulshift, each triggers separately.
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*
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* The soulshift number tells you the maximum converted mana cost of the Spirit card you can target.
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* You choose whether or not to return the targeted creature card when the ability resolves.
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*
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* @author Loki, LevelX2
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*/
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public class SoulshiftAbility extends DiesTriggeredAbility {
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private int amount;
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private final DynamicValue amount;
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public SoulshiftAbility(int amount) {
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this(new StaticValue(amount));
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}
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public SoulshiftAbility(DynamicValue amount) {
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super(new ReturnToHandTargetEffect());
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FilterCard filter = new FilterCard("Spirit card with converted mana cost " + amount + " or less from your graveyard");
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filter.add(new ConvertedManaCostPredicate(Filter.ComparisonType.LessThan, amount + 1));
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filter.add(new SubtypePredicate("Spirit"));
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this.addTarget(new TargetCardInYourGraveyard(filter));
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this.amount = amount;
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this.amount = amount;
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}
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public SoulshiftAbility(final SoulshiftAbility ability) {
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@ -25,6 +70,17 @@ public class SoulshiftAbility extends DiesTriggeredAbility {
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this.amount = ability.amount;
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}
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@Override
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public void trigger(Game game, UUID controllerId) {
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this.getTargets().clear();
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int intValue = amount.calculate(game, this, null);
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FilterCard filter = new FilterCard("Spirit card with converted mana cost " + intValue + " or less from your graveyard");
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filter.add(new ConvertedManaCostPredicate(Filter.ComparisonType.LessThan, intValue + 1));
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filter.add(new SubtypePredicate("Spirit"));
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this.addTarget(new TargetCardInYourGraveyard(filter));
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super.trigger(game, controllerId); //To change body of generated methods, choose Tools | Templates.
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}
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@Override
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public DiesTriggeredAbility copy() {
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return new SoulshiftAbility(this);
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@ -32,6 +88,12 @@ public class SoulshiftAbility extends DiesTriggeredAbility {
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@Override
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public String getRule() {
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return "Soulshift " + amount;
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if (amount instanceof StaticValue) {
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return "Soulshift " + amount.toString() + " <i>(When this creature dies, you may return target Spirit card with converted mana cost " + amount.toString() + " or less from your graveyard to your hand.)<i/>";
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} else {
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return "{this} has soulshift X, where X is the number of " + amount.getMessage() +
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". <i>(When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)<i/>";
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}
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}
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}
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