* Used some default code to get opponents for Game classes.

This commit is contained in:
LevelX2 2018-05-31 12:52:05 +02:00
parent f249a819e9
commit 58d618e8d7
8 changed files with 30 additions and 142 deletions

View file

@ -139,21 +139,37 @@ public interface Game extends MageItem, Serializable {
PlayerList getPlayerList();
/**
* Returns a Set of opponents in range for the given playerId
* Returns a Set of opponents in range for the given playerId This return
* also a player, that has dies this turn.
*
* @param playerId
* @return
*/
Set<UUID> getOpponents(UUID playerId);
default public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
Player player = getPlayer(playerId);
for (UUID opponentId : player.getInRange()) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
/**
* Checks if the given playerToCheckId is an opponent of player
* Checks if the given playerToCheckId is an opponent of player As long as
* no team formats are implemented, this method returns always true for each
* playerId not equal to the player it is checked for. Also if this player
* is out of range. This method can't handle that only players in range are
* processed because it can only return TRUE or FALSE.
*
* @param player
* @param playerToCheckId
* @return
*/
boolean isOpponent(Player player, UUID playerToCheckId);
default public boolean isOpponent(Player player, UUID playerToCheckId) {
return !player.getId().equals(playerToCheckId);
}
Turn getTurn();

View file

@ -27,14 +27,13 @@
*/
package mage.game;
import java.util.*;
import mage.constants.MultiplayerAttackOption;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.game.turn.TurnMod;
import mage.players.Player;
import java.util.*;
public abstract class GameCanadianHighlanderImpl extends GameImpl {
protected boolean startingPlayerSkipsDraw = true;
@ -160,19 +159,4 @@ public abstract class GameCanadianHighlanderImpl extends GameImpl {
super.endMulligan(playerId);
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
}

View file

@ -27,9 +27,7 @@
*/
package mage.game;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
@ -200,22 +198,6 @@ public abstract class GameCommanderImpl extends GameImpl {
return super.checkStateBasedActions();
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
public void setAlsoHand(boolean alsoHand) {
this.alsoHand = alsoHand;
}

View file

@ -132,22 +132,6 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
return commander;
}
@Override
public Set<UUID> getOpponents(UUID playerId) {
Set<UUID> opponents = new HashSet<>();
for (UUID opponentId : getState().getPlayersInRange(playerId, this)) {
if (!opponentId.equals(playerId)) {
opponents.add(opponentId);
}
}
return opponents;
}
@Override
public boolean isOpponent(Player player, UUID playerToCheck) {
return !player.getId().equals(playerToCheck);
}
public void setAlsoHand(boolean alsoHand) {
this.alsoHand = alsoHand;
}