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Fixed player leaving/conceding handling.
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21 changed files with 553 additions and 463 deletions
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@ -1,373 +1,373 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.multiplayer;
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import java.io.FileNotFoundException;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.PhaseStep;
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import mage.constants.RangeOfInfluence;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.FreeForAll;
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import mage.game.Game;
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import mage.game.GameException;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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// Start Life = 2
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Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, 0, 2);
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// Player order: A -> D -> C -> B
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playerA = createPlayer(game, playerA, "PlayerA");
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playerB = createPlayer(game, playerB, "PlayerB");
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playerC = createPlayer(game, playerC, "PlayerC");
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playerD = createPlayer(game, playerD, "PlayerD");
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return game;
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}
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/**
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* Tests Enchantment to control other permanent
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*/
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@Test
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public void TestControlledByEnchantment() {
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addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Enchant creature
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// You control enchanted creature.
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addCard(Zone.HAND, playerA, "Control Magic");
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Control Magic", "Rootwater Commando");
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attack(3, playerC, "Silvercoat Lion", playerB);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 0);
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assertPermanentCount(playerB, 0);
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assertPermanentCount(playerA, "Rootwater Commando", 0);
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assertGraveyardCount(playerA, "Control Magic", 1);
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}
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/**
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* Tests Sorcery to control other players permanent
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*/
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@Test
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public void TestControlledBySorcery() {
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addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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// Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
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// (This effect lasts indefinitely.)
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addCard(Zone.HAND, playerA, "Legerdemain"); // Sorcery
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addCard(Zone.BATTLEFIELD, playerA, "Wall of Air");
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Rootwater Commando^Wall of Air");
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attack(3, playerC, "Silvercoat Lion", playerB);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 0);
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assertGraveyardCount(playerA, "Legerdemain", 1);
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assertPermanentCount(playerB, 0);
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assertPermanentCount(playerA, "Rootwater Commando", 0); // removed from game because player B left
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assertPermanentCount(playerB, "Wall of Air", 0);
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assertGraveyardCount(playerA, "Wall of Air", 0);
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assertPermanentCount(playerA, "Wall of Air", 1); // Returned back to player A
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}
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/**
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* Tests Instant to control other permanent
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*/
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@Test
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public void TestOtherPlayerControllsCreature() {
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addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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addCard(Zone.HAND, playerA, "Blind with Anger"); // Instant
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
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attack(3, playerC, "Silvercoat Lion", playerB);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertLife(playerB, 0);
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assertGraveyardCount(playerA, "Blind with Anger", 1);
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assertPermanentCount(playerB, 0);
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assertPermanentCount(playerA, "Rootwater Commando", 0); // Removed from game because player C left
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assertPermanentCount(playerA, "Rootwater Commando", 0); // Returned back to player A
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}
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/**
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* Xmage throws an error involving an emblem unable to find the initial
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* source if it has a proc. To reproduce, a Planeswalker was taken from an
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* original player's control, such as using Scrambleverse to shuffle Jace,
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* Unraveler of Secrets, to a second player and then the second player uses
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* Jace's ability to create an emblem ("Whenever an opponent casts his or
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* her first spell each turn, counter that spell."). Then the original
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* player concedes the game and removes the Planeswalker. Once it becomes an
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* opponent of the original player's turn and that opponent plays a spell,
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* Xmage throws an error and rollsback the turn.
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*
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* I don't have the actual error report on my due to negligence, but what I
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* can recollect is that the error message was along the lines of "The
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* emblem cannot find the original source. This turn will be rolled back".
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* This error message will always appear when an opponent tries to play a
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* spell. Player order: A -> D -> C -> B
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*/
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@Test
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public void TestOtherPlayerPlaneswalkerCreatedEmblem() {
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// +1: Scry 1, then draw a card.
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// -2: Return target creature to its owner's hand.
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// -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
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addCard(Zone.BATTLEFIELD, playerB, "Jace, Unraveler of Secrets");
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addCounters(1, PhaseStep.DRAW, playerB, "Jace, Unraveler of Secrets", CounterType.LOYALTY, 8);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
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// You control enchanted permanent.
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addCard(Zone.HAND, playerA, "Confiscate"); // Enchantment Aura
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addCard(Zone.BATTLEFIELD, playerC, "Plains", 2);
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addCard(Zone.HAND, playerC, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Confiscate", "Jace, Unraveler of Secrets");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-8: You get an emblem with");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
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attack(3, playerC, "Silvercoat Lion", playerB);
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castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerC, "Silvercoat Lion");
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castSpell(5, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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setStopAt(5, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, 0);
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assertPermanentCount(playerB, 0);
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assertGraveyardCount(playerA, "Confiscate", 1);
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assertPermanentCount(playerA, "Jace, Unraveler of Secrets", 0); // Removed from game because player C left the game
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assertEmblemCount(playerA, 1);
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assertPermanentCount(playerC, "Silvercoat Lion", 2); // Emblem does not work yet on player C, because range 1
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assertGraveyardCount(playerD, "Silvercoat Lion", 1); // Emblem should counter the spell
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}
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/**
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* Situation: I attacked an opponent with some creatures with True
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* Conviction in play. There were multiple "deals combat damage to a
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* player"-triggers (Edric, Spymaster of Trest, Daxos of Meletis et al),
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* then the opponent lost the game during the first strike combat
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* damage-step . In the second combat damage step the triggers went on the
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* stack again, although there was no player being dealt damage (multiplayer
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* game, so the game wasn't over yet). I don't think these abilities should
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* trigger again here.
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*/
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@Test
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public void TestPlayerDiesDuringFirstStrikeDamageStep() {
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// Creatures you control have double strike and lifelink.
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addCard(Zone.BATTLEFIELD, playerD, "True Conviction");
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// Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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addCard(Zone.BATTLEFIELD, playerD, "Edric, Spymaster of Trest");
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addCard(Zone.BATTLEFIELD, playerD, "Dross Crocodile", 8); // Creature 5/1
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attack(2, playerD, "Dross Crocodile", playerC);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerC, -3);
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assertLife(playerD, 7);
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assertHandCount(playerD, 2); // 1 (normal draw) + 1 from True Convition
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assertPermanentCount(playerC, 0);
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}
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/**
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* I've encountered a case today where someone conceded on their turn. The
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* remaining phases were went through as normal, but my Luminarch Ascension
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* did not trigger during the end step.
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*/
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// Player order: A -> D -> C -> B
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@Test
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public void TestTurnEndTrigger() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
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// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
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addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
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addCard(Zone.HAND, playerC, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerC, "Mountain", 1);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.BEGIN_COMBAT, playerC, "Lightning Bolt", playerD);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Luminarch Ascension", 1);
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assertGraveyardCount(playerC, "Lightning Bolt", 1);
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assertLife(playerD, -1);
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Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
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assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
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}
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@Test
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public void TestTurnEndTriggerAfterConcede() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
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// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
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addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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concede(2, PhaseStep.BEGIN_COMBAT, playerD);
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Luminarch Ascension", 1);
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assertLife(playerD, 2);
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Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
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assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
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}
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/**
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* Pithing Needle keeps the named card's abilities disabled even after the
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* player controlling the Needle loses the game.
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*
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* I saw it happen during a Commander game. A player cast Pithing Needle
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* targeting my Proteus Staff. After I killed him, I still couldn't activate
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* the Staff.
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*/
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@Test
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public void TestPithingNeedle() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// As Pithing Needle enters the battlefield, name a card.
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// Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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addCard(Zone.HAND, playerA, "Pithing Needle"); // Artifact {1}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
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addCard(Zone.LIBRARY, playerA, "Pillarfield Ox", 1);
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addCard(Zone.BATTLEFIELD, playerD, "Island", 3);
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// {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the
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// top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the
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// rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.
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addCard(Zone.BATTLEFIELD, playerD, "Proteus Staff", 1);
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addCard(Zone.BATTLEFIELD, playerD, "Eager Cadet", 1);
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addCard(Zone.LIBRARY, playerD, "Storm Crow", 2);
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addCard(Zone.BATTLEFIELD, playerC, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerC, "Proteus Staff", 1);
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addCard(Zone.BATTLEFIELD, playerC, "Wall of Air", 1);
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addCard(Zone.LIBRARY, playerC, "Wind Drake", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Proteus Staff", 1);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pithing Needle");
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setChoice(playerA, "Proteus Staff");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerD, "{2}{U}", "Silvercoat Lion"); // not allowed
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerC, "{2}{U}", "Eager Cadet"); // allowed because Needle out of range
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concede(3, PhaseStep.POSTCOMBAT_MAIN, playerA);
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activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{U}", "Wall of Air"); // allowed because Needle lost game
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setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, 0);
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assertLife(playerA, 2);
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Assert.assertFalse("Player A is no longer in the game", playerA.isInGame());
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Permanent staffPlayerD = getPermanent("Proteus Staff", playerD);
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Assert.assertFalse("Staff of player D could not be used", staffPlayerD.isTapped());
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assertPermanentCount(playerD, "Eager Cadet", 0);
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assertPermanentCount(playerD, "Storm Crow", 1);
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Permanent staffPlayerC = getPermanent("Proteus Staff", playerC);
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Assert.assertTrue("Staff of player C could be used", staffPlayerC.isTapped());
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assertPermanentCount(playerC, "Wall of Air", 0);
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assertPermanentCount(playerC, "Wind Drake", 1);
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Permanent staffPlayerB = getPermanent("Proteus Staff", playerB);
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Assert.assertTrue("Staff of player B could be used", staffPlayerB.isTapped());
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}
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}
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/*
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||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
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package org.mage.test.multiplayer;
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import java.io.FileNotFoundException;
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import mage.constants.MultiplayerAttackOption;
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import mage.constants.PhaseStep;
|
||||
import mage.constants.RangeOfInfluence;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import mage.game.FreeForAll;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameException;
|
||||
import mage.game.permanent.Permanent;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class PlayerLeftGameRange1Test extends CardTestMultiPlayerBase {
|
||||
|
||||
@Override
|
||||
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
|
||||
// Start Life = 2
|
||||
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, 0, 2);
|
||||
// Player order: A -> D -> C -> B
|
||||
playerA = createPlayer(game, playerA, "PlayerA");
|
||||
playerB = createPlayer(game, playerB, "PlayerB");
|
||||
playerC = createPlayer(game, playerC, "PlayerC");
|
||||
playerD = createPlayer(game, playerD, "PlayerD");
|
||||
return game;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests Enchantment to control other permanent
|
||||
*/
|
||||
@Test
|
||||
public void TestControlledByEnchantment() {
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
|
||||
// Enchant creature
|
||||
// You control enchanted creature.
|
||||
addCard(Zone.HAND, playerA, "Control Magic");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Control Magic", "Rootwater Commando");
|
||||
|
||||
attack(3, playerC, "Silvercoat Lion", playerB);
|
||||
|
||||
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertLife(playerB, 0);
|
||||
assertPermanentCount(playerB, 0);
|
||||
assertPermanentCount(playerA, "Rootwater Commando", 0);
|
||||
assertGraveyardCount(playerA, "Control Magic", 1);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests Sorcery to control other players permanent
|
||||
*/
|
||||
@Test
|
||||
public void TestControlledBySorcery() {
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
|
||||
// Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
|
||||
// (This effect lasts indefinitely.)
|
||||
addCard(Zone.HAND, playerA, "Legerdemain"); // Sorcery
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Wall of Air");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Rootwater Commando^Wall of Air");
|
||||
|
||||
attack(3, playerC, "Silvercoat Lion", playerB);
|
||||
|
||||
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertLife(playerB, 0);
|
||||
assertGraveyardCount(playerA, "Legerdemain", 1);
|
||||
assertPermanentCount(playerB, 0);
|
||||
assertPermanentCount(playerA, "Rootwater Commando", 0); // removed from game because player B left
|
||||
assertPermanentCount(playerB, "Wall of Air", 0);
|
||||
assertGraveyardCount(playerA, "Wall of Air", 0);
|
||||
assertPermanentCount(playerA, "Wall of Air", 1); // Returned back to player A
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests Instant to control other permanent
|
||||
*/
|
||||
@Test
|
||||
public void TestOtherPlayerControllsCreature() {
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Rootwater Commando");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
|
||||
// Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
|
||||
addCard(Zone.HAND, playerA, "Blind with Anger"); // Instant
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
|
||||
|
||||
attack(3, playerC, "Silvercoat Lion", playerB);
|
||||
|
||||
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertLife(playerB, 0);
|
||||
assertGraveyardCount(playerA, "Blind with Anger", 1);
|
||||
assertPermanentCount(playerB, 0);
|
||||
assertPermanentCount(playerA, "Rootwater Commando", 0); // Removed from game because player C left
|
||||
assertPermanentCount(playerA, "Rootwater Commando", 0); // Returned back to player A
|
||||
}
|
||||
|
||||
/**
|
||||
* Xmage throws an error involving an emblem unable to find the initial
|
||||
* source if it has a proc. To reproduce, a Planeswalker was taken from an
|
||||
* original player's control, such as using Scrambleverse to shuffle Jace,
|
||||
* Unraveler of Secrets, to a second player and then the second player uses
|
||||
* Jace's ability to create an emblem ("Whenever an opponent casts his or
|
||||
* her first spell each turn, counter that spell."). Then the original
|
||||
* player concedes the game and removes the Planeswalker. Once it becomes an
|
||||
* opponent of the original player's turn and that opponent plays a spell,
|
||||
* Xmage throws an error and rollsback the turn.
|
||||
*
|
||||
* I don't have the actual error report on my due to negligence, but what I
|
||||
* can recollect is that the error message was along the lines of "The
|
||||
* emblem cannot find the original source. This turn will be rolled back".
|
||||
* This error message will always appear when an opponent tries to play a
|
||||
* spell. Player order: A -> D -> C -> B
|
||||
*/
|
||||
@Test
|
||||
public void TestOtherPlayerPlaneswalkerCreatedEmblem() {
|
||||
// +1: Scry 1, then draw a card.
|
||||
// -2: Return target creature to its owner's hand.
|
||||
// -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell."
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Jace, Unraveler of Secrets");
|
||||
addCounters(1, PhaseStep.DRAW, playerB, "Jace, Unraveler of Secrets", CounterType.LOYALTY, 8);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
|
||||
// Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
|
||||
// You control enchanted permanent.
|
||||
addCard(Zone.HAND, playerA, "Confiscate"); // Enchantment Aura
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Plains", 2);
|
||||
addCard(Zone.HAND, playerC, "Silvercoat Lion");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
|
||||
addCard(Zone.HAND, playerD, "Silvercoat Lion");
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Silvercoat Lion");
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Confiscate", "Jace, Unraveler of Secrets");
|
||||
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "-8: You get an emblem with");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Blind with Anger", "Rootwater Commando");
|
||||
|
||||
attack(3, playerC, "Silvercoat Lion", playerB);
|
||||
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerC, "Silvercoat Lion");
|
||||
|
||||
castSpell(5, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
|
||||
|
||||
setStopAt(5, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerB, 0);
|
||||
assertPermanentCount(playerB, 0);
|
||||
assertGraveyardCount(playerA, "Confiscate", 1);
|
||||
assertPermanentCount(playerA, "Jace, Unraveler of Secrets", 0); // Removed from game because player C left the game
|
||||
assertEmblemCount(playerA, 1);
|
||||
assertPermanentCount(playerC, "Silvercoat Lion", 2); // Emblem does not work yet on player C, because range 1
|
||||
assertGraveyardCount(playerD, "Silvercoat Lion", 1); // Emblem should counter the spell
|
||||
}
|
||||
|
||||
/**
|
||||
* Situation: I attacked an opponent with some creatures with True
|
||||
* Conviction in play. There were multiple "deals combat damage to a
|
||||
* player"-triggers (Edric, Spymaster of Trest, Daxos of Meletis et al),
|
||||
* then the opponent lost the game during the first strike combat
|
||||
* damage-step . In the second combat damage step the triggers went on the
|
||||
* stack again, although there was no player being dealt damage (multiplayer
|
||||
* game, so the game wasn't over yet). I don't think these abilities should
|
||||
* trigger again here.
|
||||
*/
|
||||
@Test
|
||||
public void TestPlayerDiesDuringFirstStrikeDamageStep() {
|
||||
// Creatures you control have double strike and lifelink.
|
||||
addCard(Zone.BATTLEFIELD, playerD, "True Conviction");
|
||||
// Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Edric, Spymaster of Trest");
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Dross Crocodile", 8); // Creature 5/1
|
||||
|
||||
attack(2, playerD, "Dross Crocodile", playerC);
|
||||
|
||||
setStopAt(3, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertLife(playerC, -3);
|
||||
assertLife(playerD, 7);
|
||||
|
||||
assertHandCount(playerD, 2); // 1 (normal draw) + 1 from True Convition
|
||||
assertPermanentCount(playerC, 0);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* I've encountered a case today where someone conceded on their turn. The
|
||||
* remaining phases were went through as normal, but my Luminarch Ascension
|
||||
* did not trigger during the end step.
|
||||
*/
|
||||
// Player order: A -> D -> C -> B
|
||||
@Test
|
||||
public void TestTurnEndTrigger() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
|
||||
// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
|
||||
addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
|
||||
|
||||
addCard(Zone.HAND, playerC, "Lightning Bolt");
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Mountain", 1);
|
||||
|
||||
addCard(Zone.HAND, playerD, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
|
||||
castSpell(2, PhaseStep.BEGIN_COMBAT, playerC, "Lightning Bolt", playerD);
|
||||
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Luminarch Ascension", 1);
|
||||
assertGraveyardCount(playerC, "Lightning Bolt", 1);
|
||||
|
||||
assertLife(playerD, -1);
|
||||
Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
|
||||
|
||||
assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
|
||||
}
|
||||
|
||||
@Test
|
||||
public void TestTurnEndTriggerAfterConcede() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
|
||||
// At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
|
||||
// {1}{W}: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it..
|
||||
addCard(Zone.HAND, playerA, "Luminarch Ascension"); // Enchantment {1}{W}
|
||||
|
||||
addCard(Zone.HAND, playerD, "Silvercoat Lion");
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Luminarch Ascension");
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
|
||||
|
||||
concede(2, PhaseStep.BEGIN_COMBAT, playerD);
|
||||
|
||||
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Luminarch Ascension", 1);
|
||||
|
||||
assertLife(playerD, 2);
|
||||
Assert.assertFalse("Player D is no longer in the game", playerD.isInGame());
|
||||
|
||||
assertCounterCount(playerA, "Luminarch Ascension", CounterType.QUEST, 1); // 1 from turn 2
|
||||
}
|
||||
|
||||
/**
|
||||
* Pithing Needle keeps the named card's abilities disabled even after the
|
||||
* player controlling the Needle loses the game.
|
||||
*
|
||||
* I saw it happen during a Commander game. A player cast Pithing Needle
|
||||
* targeting my Proteus Staff. After I killed him, I still couldn't activate
|
||||
* the Staff.
|
||||
*/
|
||||
@Test
|
||||
public void TestPithingNeedle() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
|
||||
// As Pithing Needle enters the battlefield, name a card.
|
||||
// Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
|
||||
addCard(Zone.HAND, playerA, "Pithing Needle"); // Artifact {1}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
|
||||
addCard(Zone.LIBRARY, playerA, "Pillarfield Ox", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Island", 3);
|
||||
// {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the
|
||||
// top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the
|
||||
// rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Proteus Staff", 1);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerD, "Eager Cadet", 1);
|
||||
addCard(Zone.LIBRARY, playerD, "Storm Crow", 2);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Proteus Staff", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerC, "Wall of Air", 1);
|
||||
addCard(Zone.LIBRARY, playerC, "Wind Drake", 2);
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Proteus Staff", 1);
|
||||
|
||||
skipInitShuffling();
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pithing Needle");
|
||||
setChoice(playerA, "Proteus Staff");
|
||||
|
||||
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerD, "{2}{U}", "Silvercoat Lion"); // not allowed
|
||||
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerC, "{2}{U}", "Eager Cadet"); // allowed because Needle out of range
|
||||
concede(3, PhaseStep.POSTCOMBAT_MAIN, playerA);
|
||||
|
||||
activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "{2}{U}", "Wall of Air"); // allowed because Needle lost game
|
||||
|
||||
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 2);
|
||||
Assert.assertFalse("Player A is no longer in the game", playerA.isInGame());
|
||||
|
||||
assertPermanentCount(playerA, 0);
|
||||
|
||||
Permanent staffPlayerD = getPermanent("Proteus Staff", playerD);
|
||||
Assert.assertFalse("Staff of player D could not be used", staffPlayerD.isTapped());
|
||||
|
||||
assertPermanentCount(playerD, "Eager Cadet", 0);
|
||||
assertPermanentCount(playerD, "Storm Crow", 1);
|
||||
|
||||
Permanent staffPlayerC = getPermanent("Proteus Staff", playerC);
|
||||
Assert.assertTrue("Staff of player C could be used", staffPlayerC.isTapped());
|
||||
|
||||
assertPermanentCount(playerC, "Wall of Air", 0);
|
||||
assertPermanentCount(playerC, "Wind Drake", 1);
|
||||
|
||||
Permanent staffPlayerB = getPermanent("Proteus Staff", playerB);
|
||||
Assert.assertTrue("Staff of player B could be used", staffPlayerB.isTapped());
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@ import mage.filter.predicate.Predicates;
|
|||
import mage.filter.predicate.mageobject.NamePredicate;
|
||||
import mage.filter.predicate.permanent.SummoningSicknessPredicate;
|
||||
import mage.game.Game;
|
||||
import mage.game.GameImpl;
|
||||
import mage.game.Graveyard;
|
||||
import mage.game.Table;
|
||||
import mage.game.combat.CombatGroup;
|
||||
|
|
@ -519,6 +520,7 @@ public class TestPlayer implements Player {
|
|||
}
|
||||
if (groups[0].equals("Concede")) {
|
||||
game.concede(getId());
|
||||
((GameImpl) game).checkConcede();
|
||||
actions.remove(action);
|
||||
}
|
||||
}
|
||||
|
|
@ -1182,6 +1184,11 @@ public class TestPlayer implements Player {
|
|||
computerPlayer.abort();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void signalPlayerConcede() {
|
||||
computerPlayer.signalPlayerConcede();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void abortReset() {
|
||||
computerPlayer.abortReset();
|
||||
|
|
|
|||
|
|
@ -27,6 +27,8 @@
|
|||
*/
|
||||
package org.mage.test.stub;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.*;
|
||||
import mage.abilities.costs.AlternativeSourceCosts;
|
||||
|
|
@ -62,9 +64,6 @@ import mage.target.TargetAmount;
|
|||
import mage.target.TargetCard;
|
||||
import mage.target.common.TargetCardInLibrary;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author Quercitron
|
||||
|
|
@ -702,6 +701,11 @@ public class PlayerStub implements Player {
|
|||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void signalPlayerConcede() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void abortReset() {
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue