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Merge pull request #4139 from Zzooouhh/master
Implemented a whole bunch of cards + fixes for #4131, #4137, #4138 and #4090
This commit is contained in:
commit
583033ff3b
29 changed files with 2235 additions and 42 deletions
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@ -10,6 +10,7 @@ import mage.abilities.effects.RedirectionEffect;
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import mage.constants.Duration;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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/**
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*
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@ -33,9 +34,14 @@ public class RedirectDamageFromSourceToTargetEffect extends RedirectionEffect {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getTargetId().equals(source.getSourceId())) {
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this.redirectTarget = source.getTargets().get(0);
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return true;
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Permanent permanent = game.getBattlefield().getPermanent(source.getSourceId());
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if (permanent != null) {
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if (event.getTargetId().equals(source.getSourceId())) {
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if (getTargetPointer().getFirst(game, source) != null) {
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this.redirectTarget = source.getTargets().get(0);
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return true;
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}
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}
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}
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return false;
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}
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@ -47,7 +47,7 @@ import mage.watchers.Watcher;
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*
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* @author emerald000
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*/
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public class MeleeAbility extends AttacksTriggeredAbility {
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public class MeleeAbility extends AttacksTriggeredAbility {
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public MeleeAbility() {
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super(new BoostSourceEffect(new MeleeDynamicValue(), new MeleeDynamicValue(), Duration.EndOfTurn), false);
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@ -71,7 +71,7 @@ public class MeleeAbility extends AttacksTriggeredAbility {
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class MeleeWatcher extends Watcher {
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private final HashMap<UUID, Set<UUID>> playersAttacked = new HashMap<>(0);
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private HashMap<UUID, Set<UUID>> playersAttacked = new HashMap<>(0);
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MeleeWatcher() {
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super("MeleeWatcher", WatcherScope.GAME);
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@ -95,7 +95,10 @@ class MeleeWatcher extends Watcher {
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}
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public int getNumberOfAttackedPlayers(UUID attackerId) {
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return this.playersAttacked.get(attackerId).size();
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if (this.playersAttacked.get(attackerId) != null) {
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return this.playersAttacked.get(attackerId).size();
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}
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return 0;
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}
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@Override
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@ -106,11 +109,18 @@ class MeleeWatcher extends Watcher {
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class MeleeDynamicValue implements DynamicValue {
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private boolean valueChecked = false;
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private int lockedInValue;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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MeleeWatcher watcher = (MeleeWatcher) game.getState().getWatchers().get(MeleeWatcher.class.getSimpleName());
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if (watcher != null) {
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return watcher.getNumberOfAttackedPlayers(sourceAbility.getControllerId());
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if (!valueChecked) {
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this.lockedInValue = watcher.getNumberOfAttackedPlayers(sourceAbility.getControllerId());
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valueChecked = true;
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}
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return this.lockedInValue;
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}
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return 0;
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}
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