diff --git a/Mage.Sets/src/mage/sets/eventide/SelkieHedgeMage.java b/Mage.Sets/src/mage/sets/eventide/SelkieHedgeMage.java index 4b93e395876..fef55274374 100644 --- a/Mage.Sets/src/mage/sets/eventide/SelkieHedgeMage.java +++ b/Mage.Sets/src/mage/sets/eventide/SelkieHedgeMage.java @@ -44,27 +44,26 @@ import mage.filter.common.FilterLandPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.TappedPredicate; import mage.target.TargetPermanent; -import mage.target.common.TargetArtifactPermanent; /** * * @author jeffwadsworth - + * */ public class SelkieHedgeMage extends CardImpl { - + private static final FilterLandPermanent filter = new FilterLandPermanent("Forests"); private static final FilterLandPermanent filter2 = new FilterLandPermanent("Islands"); private static final FilterCreaturePermanent filter3 = new FilterCreaturePermanent("tapped creature"); static { - filter.add(new SubtypePredicate("Forests")); - filter2.add(new SubtypePredicate("Islands")); + filter.add(new SubtypePredicate("Forest")); + filter2.add(new SubtypePredicate("Island")); filter3.add(new TappedPredicate()); } - - private String rule1 = "When {this} enters the battlefield, if you control two or more Forests, you may gain 3 life."; - private String rule2 = "When {this} enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand."; + + private final String rule1 = "When {this} enters the battlefield, if you control two or more Forests, you may gain 3 life."; + private final String rule2 = "When {this} enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand."; public SelkieHedgeMage(UUID ownerId) { super(ownerId, 158, "Selkie Hedge-Mage", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{G/U}"); @@ -80,12 +79,12 @@ public class SelkieHedgeMage extends CardImpl { // When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. Ability ability = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3), true), new PermanentsOnTheBattlefieldCondition(filter, CountType.MORE_THAN, 1), rule1); this.addAbility(ability); - + // When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. Ability ability2 = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(), true), new PermanentsOnTheBattlefieldCondition(filter2, CountType.MORE_THAN, 1), rule2); ability2.addTarget(new TargetPermanent(filter3)); this.addAbility(ability2); - + } public SelkieHedgeMage(final SelkieHedgeMage card) {