Fix HideawayPlayEffect to allow you to attempt to play everything (#13009)

* Fix HideawayPlayEffect to allow you to attempt to play everything, in cases of multiple Hideaway triggers.

* Allow users to choose order of cards to be potentially played.

* Update HideawayPlay and Arcane Bombardment to not ask if you want to play the cards you chose.

Update tests, add tests for
- Select the order in which to play cards
- Attempt to play two lands with only one land drop available, only the first land enters play
- Play two lands with extra land drops available.

* Fix no-parameter constructor.
This commit is contained in:
Grath 2024-10-18 23:05:06 -04:00 committed by GitHub
parent 06f630b00a
commit 57deccae61
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3 changed files with 169 additions and 39 deletions

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@ -4,12 +4,17 @@ import mage.ApprovingObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardsImpl;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.util.CardUtil;
import java.util.List;
import java.util.UUID;
/**
@ -17,13 +22,25 @@ import java.util.UUID;
*/
public class HideawayPlayEffect extends OneShotEffect {
private final boolean playOne;
public HideawayPlayEffect() {
this(false);
}
public HideawayPlayEffect(boolean playOne) {
super(Outcome.Benefit);
staticText = "you may play the exiled card without paying its mana cost";
this.playOne = playOne;
if (playOne) {
staticText = "if there are cards exiled with it, you may play one of them without paying its mana cost";
} else {
staticText = "you may play the exiled card without paying its mana cost";
}
}
protected HideawayPlayEffect(final HideawayPlayEffect effect) {
super(effect);
this.playOne = effect.playOne;
}
@Override
@ -38,33 +55,39 @@ public class HideawayPlayEffect extends OneShotEffect {
if (controller == null || zone == null || zone.isEmpty()) {
return true;
}
Card card = zone.getRandom(game);
if (card == null) {
return false;
}
if (!controller.chooseUse(Outcome.PlayForFree, "Play " + card.getIdName() + " for free?", source, game)) {
return false;
}
card.setFaceDown(false, game);
int zcc = card.getZoneChangeCounter(game);
CardsImpl cards = new CardsImpl(zone.getCards(game));
/* 702.74. Hideaway, rulings:
* If the removed card is a land, you may play it as a result of the last ability only if it's your turn
* and you haven't already played a land that turn. This counts as your land play for the turn.
* TODO: this doesn't work correctly with the back half of MDFCs
*/
if (card.isLand(game)) {
UUID playerId = controller.getId();
if (!game.isActivePlayer(playerId) || !game.getPlayer(playerId).canPlayLand()) {
return false;
boolean cardPlayed = false;
int maxChoices = (this.playOne) ? 1 : cards.size();
TargetCard target = new TargetCard(0, maxChoices, Zone.EXILED, new FilterCard("cards to play (in order they're chosen)"));
controller.choose(Outcome.PlayForFree, cards, target, source, game);
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card card = game.getCard(targetId);
/* 702.74. Hideaway, rulings:
* If the removed card is a land, you may play it as a result of the last ability only if it's your turn
* and you haven't already played a land that turn. This counts as your land play for the turn.
* TODO: this doesn't work correctly with the back half of MDFCs
*/
if (card.isLand(game)) {
UUID playerId = controller.getId();
if (!game.isActivePlayer(playerId) || !game.getPlayer(playerId).canPlayLand()) {
continue;
}
}
card.setFaceDown(false, game);
int zcc = card.getZoneChangeCounter(game);
if (controller.playCard(card, game, true, new ApprovingObject(source, game))) {
cardPlayed = true;
} else {
if (card.getZoneChangeCounter(game) == zcc) {
card.setFaceDown(true, game);
}
}
}
if (!controller.playCard(card, game, true, new ApprovingObject(source, game))) {
if (card.getZoneChangeCounter(game) == zcc) {
card.setFaceDown(true, game);
}
}
return true;
return cardPlayed;
}
}