Foxed some EntersBattlefieldTriggeredAbilities with Intervening-If-Clause not handled correctly.

This commit is contained in:
LevelX2 2016-03-01 17:00:02 +01:00
parent b19b43c4c8
commit 570a6d92dc
9 changed files with 93 additions and 99 deletions

View file

@ -6,7 +6,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.watchers.Watcher;
import mage.watchers.common.CastFromHandWatcher;
/**
* Warning: CastFromHandWatcher must be installed to card for proper working.
@ -31,9 +31,8 @@ public class CastFromHandCondition implements Condition {
return false;
}
}
// Probably watcher is no longer needed
Watcher watcher = game.getState().getWatchers().get("CastFromHand", source.getSourceId());
if (watcher != null && watcher.conditionMet()) {
CastFromHandWatcher watcher = (CastFromHandWatcher) game.getState().getWatchers().get(CastFromHandWatcher.class.getName(), source.getSourceId());
if (watcher != null && watcher.spellWasCastFromHand(source.getSourceId()) {
return true;
}
}

View file

@ -1,15 +1,23 @@
package mage.watchers.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.game.turn.Step;
import mage.watchers.Watcher;
public class CastFromHandWatcher extends Watcher {
private final Set<UUID> spellsCastFromHand = new HashSet<>();
private Step step;
public CastFromHandWatcher() {
super("CastFromHand", WatcherScope.CARD);
super(CastFromHandWatcher.class.getName(), WatcherScope.GAME);
}
public CastFromHandWatcher(final CastFromHandWatcher watcher) {
@ -18,14 +26,35 @@ public class CastFromHandWatcher extends Watcher {
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.HAND) {
/**
* This does still not handle if a spell is cast from hand and comes to
* play from other zones during the same step. But at least the state is
* reset if the game comes to a new step
*/
if (step != null && game.getTurn().getStep() != step) {
spellsCastFromHand.clear();
step = null;
}
if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone().equals(Zone.HAND)) {
step = game.getTurn().getStep();
Spell spell = (Spell) game.getObject(event.getTargetId());
if (this.getSourceId().equals(spell.getSourceId())) {
condition = true;
condition = true;
}
}
}
public boolean spellWasCastFromHand(UUID sourceId) {
return spellsCastFromHand.contains(sourceId);
}
@Override
public void reset() {
super.reset();
spellsCastFromHand.clear();
}
@Override
public CastFromHandWatcher copy() {
return new CastFromHandWatcher(this);