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* Keranos, God of Storms - Fixed that it's triggered ability triggered not only on the first card drawn on the turn.
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3 changed files with 171 additions and 9 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single.ths;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class KeranosGodOfStormsTest extends CardTestPlayerBase {
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@Test
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public void testKeranosNormal() {
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// Reveal the first card you draw on each of your turns.
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// Whenever you reveal a land card this way, draw a card.
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// Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
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addCard(Zone.BATTLEFIELD, playerB, "Keranos, God of Storms"); // {3}{U}{R}
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// Look at target player's hand.
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// Draw a card.
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 3);
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skipInitShuffling();
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addTarget(playerB, playerA); // damage from Keranos trigger
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerB, "Keranos, God of Storms", 1);
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assertHandCount(playerB, "Silvercoat Lion", 1); // 1 Lion from the draw and 1 Lion from Peek
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assertLife(playerA, 17);
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assertLife(playerB, 20);
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}
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/**
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* Keranos, God of Storms, will look at the first card drawn after he is
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* played, not the first card drawn each turn.
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*
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* My opponent, draws, plays Keranos, then plays Stroke of Genius. Keranos
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* triggers on the first card for Stroke of Genius.
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*/
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@Test
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public void testKeranosCastAfterFirstDraw() {
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 5);
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// Reveal the first card you draw on each of your turns.
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// Whenever you reveal a land card this way, draw a card.
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// Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.
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addCard(Zone.HAND, playerB, "Keranos, God of Storms"); // {3}{U}{R}
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// Look at target player's hand.
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// Draw a card.
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addCard(Zone.HAND, playerB, "Peek");
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 3);
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skipInitShuffling();
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Keranos, God of Storms");
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Peek", playerA); // you won't do damage because it's not the first draw this turn - Draw in draw phase was the first
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addTarget(playerB, playerA); // not needed if it works correct
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerB, "Keranos, God of Storms", 1);
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assertGraveyardCount(playerB, "Peek", 1);
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assertHandCount(playerB, "Silvercoat Lion", 2); // 1 Lion from the draw and 1 Lion from Peek
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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