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Some changes to restrained event handling (simultaneous events) (fixes #897).
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8 changed files with 1023 additions and 935 deletions
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@ -74,16 +74,20 @@ public class DungeonGeistsTest extends CardTestPlayerBase {
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public void testWithBlink() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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// When Dungeon Geists enters the battlefield, tap target creature an opponent controls.
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// That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
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addCard(Zone.HAND, playerA, "Dungeon Geists");
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addCard(Zone.HAND, playerA, "Cloudshift");
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addCard(Zone.BATTLEFIELD, playerB, "Craw Wurm");
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addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
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addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
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addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dungeon Geists");
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addTarget(playerA, "Craw Wurm"); // first target Craw Wurm
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Dungeon Geists");
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addTarget(playerA, "Elite Vanguard"); // after Cloudshift effect (return back to battlefield) target Elite Vanguard
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setStopAt(2, PhaseStep.DRAW);
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execute();
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@ -0,0 +1,66 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.triggers.state;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SynodCenturionTest extends CardTestPlayerBase {
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/**
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* Check that Synod Centurion gets sacrificed if no other artifacts are on the battlefield
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*
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*/
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@Test
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public void testAlone() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Demon's Horn");
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addCard(Zone.HAND, playerA, "Shatter");
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addCard(Zone.HAND, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Shatter", "Demon's Horn");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Demon's Horn", 1);
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assertGraveyardCount(playerA, "Shatter", 1);
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assertGraveyardCount(playerA, "Synod Centurion", 1);
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}
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/**
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* Check that Synod Centurion gets sacrificed if the only other
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* artifact left the battlefiled for a short time
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*
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*/
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@Test
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public void testWithFlicker() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Bottle Gnomes");
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addCard(Zone.HAND, playerA, "Cloudshift");
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addCard(Zone.HAND, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Synod Centurion");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Bottle Gnomes");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Bottle Gnomes", 1);
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assertGraveyardCount(playerA, "Cloudshift", 1);
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assertGraveyardCount(playerA, "Synod Centurion", 1);
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}
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}
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