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refactor cards to new common class
"When a [] enters, you may return this card from your graveyard to the battlefield enchanting that creature"
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7 changed files with 100 additions and 252 deletions
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package mage.abilities.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.SetTargetPointer;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.util.CardUtil;
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/**
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* "When a [filter] enters, you may return this card from your graveyard to the battlefield attached to that creature"
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*
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* @author xenohedron
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*/
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public class EntersBattlefieldAnyReturnSourceFromGraveyardAttachedToItTriggeredAbility extends EntersBattlefieldAllTriggeredAbility {
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public EntersBattlefieldAnyReturnSourceFromGraveyardAttachedToItTriggeredAbility(FilterPermanent filter) {
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super(Zone.GRAVEYARD, new ReturnSourceAttachedToItEffect(), filter, true, SetTargetPointer.PERMANENT);
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setTriggerPhrase("When " + CardUtil.addArticle(filter.getMessage()) + " enters, ");
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}
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protected EntersBattlefieldAnyReturnSourceFromGraveyardAttachedToItTriggeredAbility(final EntersBattlefieldAnyReturnSourceFromGraveyardAttachedToItTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public EntersBattlefieldAnyReturnSourceFromGraveyardAttachedToItTriggeredAbility copy() {
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return new EntersBattlefieldAnyReturnSourceFromGraveyardAttachedToItTriggeredAbility(this);
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}
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}
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class ReturnSourceAttachedToItEffect extends OneShotEffect {
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ReturnSourceAttachedToItEffect() {
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super(Outcome.Benefit);
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staticText = "return this card from your graveyard to the battlefield attached to that creature";
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}
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private ReturnSourceAttachedToItEffect(final ReturnSourceAttachedToItEffect effect) {
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super(effect);
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}
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@Override
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public ReturnSourceAttachedToItEffect copy() {
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return new ReturnSourceAttachedToItEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Card sourceCard = source.getSourceCardIfItStillExists(game);
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Permanent permanent = game.getPermanent(this.getTargetPointer().getFirst(game, source));
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Player controller = game.getPlayer(source.getControllerId());
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if (sourceCard != null && permanent != null && controller != null) {
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game.getState().setValue("attachTo:" + sourceCard.getId(), permanent);
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if (controller.moveCards(sourceCard, Zone.BATTLEFIELD, source, game)) {
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permanent.addAttachment(sourceCard.getId(), source, game);
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}
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return true;
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}
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return false;
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}
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}
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