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game: improved visible rules of face down cards, removed visible face up cost (part of #10653, #11884)
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10 changed files with 128 additions and 58 deletions
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@ -1,11 +1,14 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.TurnFaceUpAbility;
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import mage.abilities.common.TurnedFaceUpSourceTriggeredAbility;
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import mage.constants.EmptyNames;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import mage.view.CardView;
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import mage.view.GameView;
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import mage.view.PermanentView;
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import mage.view.PlayerView;
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@ -13,6 +16,8 @@ import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import java.util.List;
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/**
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* Most of the face down logic was tested in MorphTest, here are tests for disguise related only
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*
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@ -21,7 +26,17 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class DisguiseTest extends CardTestPlayerBase {
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@Test
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public void test_NormalPlayAndClientData() {
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public void test_NormalPlay_ClientData_CostRulesVisible() {
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// it checks rules visible for face down cards, main logic:
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// - real face up abilities uses special cost;
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// - it must be hidden from opponent
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// - so it must be replaced in rules by non-cost versions (e.g. text only)
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String FACE_DOWN_SPELL = "with no text, no name, no subtypes";
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String FACE_DOWN_TRIGGER = "When ";
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String FACE_DOWN_FACE_UP = "down permanent face up";
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// {R}{W}
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// Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}.
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// Turn it face up any time for its disguise cost.)
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@ -38,6 +53,18 @@ public class DisguiseTest extends CardTestPlayerBase {
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// prepare face down
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dog Walker using Disguise");
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runCode("face up on stack", 1, PhaseStep.PRECOMBAT_MAIN, playerA, (info, player, game) -> {
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Assert.assertEquals("stack, server - can't find spell", 1, currentGame.getStack().size());
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SpellAbility spellAbility = (SpellAbility) currentGame.getStack().getFirst().getStackAbility();
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Assert.assertEquals("stack, server - can't find spell", "Cast Dog Walker using Disguise", spellAbility.getName());
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CardView spellView = getGameView(playerA).getStack().values().stream().findFirst().orElse(null);
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Assert.assertNotNull("stack, client: can't find spell", spellView);
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// make sure rules visible
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assertRuleExist("client side, stack: face down spell - show", spellView.getRules(), FACE_DOWN_SPELL, true);
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assertRuleExist("client side, stack: face up - hide", spellView.getRules(), FACE_DOWN_FACE_UP, false);
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assertRuleExist("client side, stack: triggered ability - hide", spellView.getRules(), FACE_DOWN_TRIGGER, false);
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});
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dog Walker", 0);
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checkPermanentCount("after face down", 1, PhaseStep.PRECOMBAT_MAIN, playerA, EmptyNames.FACE_DOWN_CREATURE.toString(), 1);
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@ -53,9 +80,18 @@ public class DisguiseTest extends CardTestPlayerBase {
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Assert.assertEquals("server side: wrong color", "", permanent.getColor(currentGame).toString());
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Assert.assertEquals("server side: wrong power", "2", permanent.getPower().toString());
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Assert.assertEquals("server side: wrong toughness", "2", permanent.getToughness().toString());
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// make sure real abilities exists
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// trigger
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Ability ability = permanent.getAbilities(currentGame).stream().filter(a -> a instanceof TurnedFaceUpSourceTriggeredAbility).findFirst().orElse(null);
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Assert.assertNotNull("server side: must have face up triggered ability", ability);
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Assert.assertFalse("server side: face up triggered ability must be hidden", ability.getRuleVisible());
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// face up
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ability = permanent.getAbilities(currentGame).stream().filter(a -> a instanceof TurnFaceUpAbility).findFirst().orElse(null);
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Assert.assertNotNull("server side: must have turn face up ability", ability);
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String foundRule = permanent.getRules(currentGame).stream().filter(r -> r.contains("{R/W}")).findFirst().orElse(null);
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// failed here? search BecomesFaceDownCreatureEffect and additionalAbilities
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Assert.assertNull("server side: turn face up ability with {R/W} cost must be replaced by text only without cost", foundRule);
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// client side - controller
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GameView gameView = getGameView(playerA);
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@ -69,9 +105,11 @@ public class DisguiseTest extends CardTestPlayerBase {
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Assert.assertEquals("client side - controller: wrong color", "", permanentView.getColor().toString());
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Assert.assertEquals("client side - controller: wrong power", "2", permanentView.getPower());
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Assert.assertEquals("client side - controller: wrong toughness", "2", permanentView.getToughness());
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// make sure rules hiding works fine
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Assert.assertTrue("client side - controller: face up triggered ability must be hidden",
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permanentView.getRules().stream().noneMatch(r -> r.contains("When ")));
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// make sure rules visible
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assertRuleExist("client side, controller: face down spell - show", permanentView.getRules(), FACE_DOWN_SPELL, true);
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assertRuleExist("client side, controller: face up - hide", permanentView.getRules(), FACE_DOWN_FACE_UP, false);
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assertRuleExist("client side, controller: triggered ability - hide", permanentView.getRules(), FACE_DOWN_TRIGGER, false);
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assertRuleExist("client side, controller: {R/W} cost hide", permanentView.getRules(), "{R/W}", false);
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// client side - opponent
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gameView = getGameView(playerB);
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@ -91,9 +129,11 @@ public class DisguiseTest extends CardTestPlayerBase {
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Assert.assertEquals("client side - opponent: wrong color", "", permanentView.getColor().toString());
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Assert.assertEquals("client side - opponent: wrong power", "2", permanentView.getPower());
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Assert.assertEquals("client side - opponent: wrong toughness", "2", permanentView.getToughness());
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// make sure rules hiding works fine
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Assert.assertTrue("client side - opponent: face up triggered ability must be hidden",
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permanentView.getRules().stream().noneMatch(r -> r.contains("When ")));
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// make sure rules visible
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assertRuleExist("client side, opponent: face down spell - show", permanentView.getRules(), FACE_DOWN_SPELL, true);
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assertRuleExist("client side, opponent: face up - hide", permanentView.getRules(), FACE_DOWN_FACE_UP, false);
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assertRuleExist("client side, opponent: triggered ability - hide", permanentView.getRules(), FACE_DOWN_TRIGGER, false);
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assertRuleExist("client side, opponent: {R/W} cost hide", permanentView.getRules(), "{R/W}", false);
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});
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// make sure ward works too
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@ -124,4 +164,13 @@ public class DisguiseTest extends CardTestPlayerBase {
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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}
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private void assertRuleExist(String info, List<String> rules, String searchPart, boolean mustExists) {
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String foundAbility = rules.stream().filter(r -> r.contains(searchPart)).findFirst().orElse(null);
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if (mustExists) {
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Assert.assertTrue(info, foundAbility != null);
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} else {
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Assert.assertFalse(info, foundAbility != null);
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}
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}
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}
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@ -13,10 +13,12 @@ import org.mage.test.player.TestPlayer;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author levelX2
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* @author levelX2, JayDi85
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*/
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public class MorphTest extends CardTestPlayerBase {
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// DisguiseTest contains additional rules generation tests for face down
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/**
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* Tests if a creature with Morph is cast normal, it behaves as normal
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* creature
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