diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/watchers/SiftThroughSandsTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/watchers/SiftThroughSandsTest.java index 9875a5940ca..b3cfcbc9e78 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/watchers/SiftThroughSandsTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/watchers/SiftThroughSandsTest.java @@ -10,18 +10,19 @@ import org.mage.test.serverside.base.CardTestPlayerBase; * @author BetaSteward */ public class SiftThroughSandsTest extends CardTestPlayerBase { + /* * Sift Through Sands * Instant — Arcane, 1UU (3) * Draw two cards, then discard a card. - * If you've cast a spell named Peer Through Depths and a spell named Reach - * Through Mists this turn, you may search your library for a card named + * If you've cast a spell named Peer Through Depths and a spell named Reach + * Through Mists this turn, you may search your library for a card named * The Unspeakable, put it onto the battlefield, then shuffle your library. * * Peer Through Depths * Instant — Arcane, 1U (2) - * Look at the top five cards of your library. You may reveal an instant or - * sorcery card from among them and put it into your hand. Put the rest on + * Look at the top five cards of your library. You may reveal an instant or + * sorcery card from among them and put it into your hand. Put the rest on * the bottom of your library in any order. * * Reach Through Mists @@ -31,22 +32,20 @@ public class SiftThroughSandsTest extends CardTestPlayerBase { * The Unspeakable * Legendary Creature — Spirit 6/7, 6UUU (9) * Flying, trample - * Whenever The Unspeakable deals combat damage to a player, you may return + * Whenever The Unspeakable deals combat damage to a player, you may return * target Arcane card from your graveyard to your hand. * - */ - - // TODO: This test fails sometimes if building the complete test project - // The cause is still unknown - // test that The Unspeakable is put onto the battlefield + */ + @Test public void testTheUnspeakable() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.HAND, playerA, "Sift Through Sands"); addCard(Zone.HAND, playerA, "Peer Through Depths"); addCard(Zone.HAND, playerA, "Reach Through Mists"); - addCard(Zone.LIBRARY, playerA, "The Unspeakable"); - + + addCard(Zone.LIBRARY, playerA, "The Unspeakable", 4); // So that at least one will be in library even if you draw 2 with Sift and 1 with Reach + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reach Through Mists"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Peer Through Depths"); @@ -54,15 +53,12 @@ public class SiftThroughSandsTest extends CardTestPlayerBase { setStopAt(1, PhaseStep.END_TURN); execute(); - + assertPermanentCount(playerA, "The Unspeakable", 1); assertHandCount(playerA, 2); - + } - // TODO: This test fails sometimes if building the complete test project - // The cause is still unknown - // test that The Unspeakable is not put onto the battlefield @Test public void testNotTheUnspeakable() { @@ -70,18 +66,18 @@ public class SiftThroughSandsTest extends CardTestPlayerBase { addCard(Zone.HAND, playerA, "Sift Through Sands"); addCard(Zone.HAND, playerA, "Peer Through Depths"); addCard(Zone.HAND, playerA, "Reach Through Mists"); - addCard(Zone.LIBRARY, playerA, "The Unspeakable"); - + addCard(Zone.LIBRARY, playerA, "The Unspeakable", 4); + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reach Through Mists"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sift Through Sands"); setStopAt(1, PhaseStep.END_TURN); execute(); - + assertPermanentCount(playerA, "The Unspeakable", 0); assertHandCount(playerA, 3); - + } - + }