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* Fixed that the becomes land effects of Gaea's Liege and Graceful Antelope did not end when the source left the battlefield.
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parent
ca18c6a283
commit
554e8076cf
4 changed files with 23 additions and 24 deletions
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@ -1,14 +1,13 @@
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package mage.abilities.effects;
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import java.util.*;
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import mage.abilities.Ability;
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import mage.abilities.MageSingleton;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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import org.apache.log4j.Logger;
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import java.util.*;
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/**
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* @param <T>
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* @author BetaSteward_at_googlemail.com
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@ -42,7 +41,7 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
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}
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public void removeEndOfTurnEffects() {
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for (Iterator<T> i = this.iterator(); i.hasNext(); ) {
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for (Iterator<T> i = this.iterator(); i.hasNext();) {
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T entry = i.next();
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if (entry.getDuration() == Duration.EndOfTurn) {
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i.remove();
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@ -53,7 +52,7 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
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public void removeEndOfCombatEffects() {
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for (Iterator<T> i = this.iterator(); i.hasNext(); ) {
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for (Iterator<T> i = this.iterator(); i.hasNext();) {
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T entry = i.next();
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if (entry.getDuration() == Duration.EndOfCombat) {
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i.remove();
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@ -63,7 +62,7 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
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}
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public void removeInactiveEffects(Game game) {
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for (Iterator<T> i = this.iterator(); i.hasNext(); ) {
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for (Iterator<T> i = this.iterator(); i.hasNext();) {
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T entry = i.next();
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if (isInactive(entry, game)) {
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i.remove();
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@ -106,6 +105,11 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
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if (effect.isInactive(ability, game)) {
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it.remove();
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}
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break;
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case UntilSourceLeavesBattlefield:
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if (Zone.BATTLEFIELD != game.getState().getZone(ability.getSourceId())) {
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it.remove();
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}
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}
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}
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}
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@ -147,7 +151,7 @@ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList
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abilities.removeAll(abilitiesToRemove);
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}
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if (abilities == null || abilities.isEmpty()) {
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for (Iterator<T> iterator = this.iterator(); iterator.hasNext(); ) {
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for (Iterator<T> iterator = this.iterator(); iterator.hasNext();) {
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ContinuousEffect effect = iterator.next();
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if (effect.getId().equals(effectIdToRemove)) {
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iterator.remove();
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@ -12,6 +12,7 @@ public enum Duration {
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WhileInGraveyard("", false),
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EndOfTurn("until end of turn", true),
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UntilYourNextTurn("until your next turn", true),
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UntilSourceLeavesBattlefield("until {source} leaves the battlefield", true), // supported for continuous layered effects
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EndOfCombat("until end of combat", true),
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EndOfStep("until end of phase step", true),
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Custom("", true);
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