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add test for #11822
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package org.mage.test.cards.single.rna;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class TeysaKarlovTest extends CardTestPlayerBase {
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/* Teysa Karlov {2}{W}{B} 2/4
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* Legendary Creature — Human Advisor
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* If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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* Creature tokens you control have vigilance and lifelink.
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*/
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private static final String teysa = "Teysa Karlov";
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/* Revel in Riches {4}{B}
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* Enchantment
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* Whenever a creature an opponent controls dies, create a Treasure token.
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* At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
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*/
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private static final String revel = "Revel in Riches";
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private static final String bloodthrone = "Bloodthrone Vampire"; // 1/1
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// Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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private static final String ministrant = "Ministrant of Obligation"; // 2/1 Afterlife 2
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@Test
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public void testTriggers() {
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addCard(Zone.BATTLEFIELD, playerA, teysa);
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addCard(Zone.BATTLEFIELD, playerB, revel);
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addCard(Zone.BATTLEFIELD, playerA, bloodthrone);
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addCard(Zone.BATTLEFIELD, playerA, ministrant);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice");
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setChoice(playerA, ministrant);
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setChoice(playerA, "Afterlife"); // order identical triggers
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPowerToughness(playerA, bloodthrone, 3, 3);
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assertGraveyardCount(playerA, ministrant, 1);
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assertPermanentCount(playerA, "Spirit Token", 4);
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assertPermanentCount(playerB, "Treasure Token", 1);
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}
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}
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