From 55007fca29a074f6bc84a5701f6d192d334c1a00 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 12 Aug 2013 18:44:36 +0200 Subject: [PATCH] * Marsh Flitter - Fixed that it's ability gave +3/+3 instead of making Marsh Flitter to a 3/3. --- .../src/mage/sets/modernmasters/MarshFlitter.java | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/Mage.Sets/src/mage/sets/modernmasters/MarshFlitter.java b/Mage.Sets/src/mage/sets/modernmasters/MarshFlitter.java index 180dc0e1205..2fe21c07466 100644 --- a/Mage.Sets/src/mage/sets/modernmasters/MarshFlitter.java +++ b/Mage.Sets/src/mage/sets/modernmasters/MarshFlitter.java @@ -28,10 +28,6 @@ package mage.sets.modernmasters; import java.util.UUID; -import mage.constants.CardType; -import mage.constants.Duration; -import mage.constants.Rarity; -import mage.constants.Zone; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; @@ -39,8 +35,13 @@ import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.continious.BoostSourceEffect; +import mage.abilities.effects.common.continious.SetPowerToughnessSourceEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Duration; +import mage.constants.Rarity; +import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.permanent.token.Token; @@ -72,7 +73,7 @@ public class MarshFlitter extends CardImpl { // When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new BlackGoblinRogueToken(), 2), false)); // Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. - Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(3, 3, Duration.EndOfTurn), new SacrificeTargetCost(new TargetControlledPermanent(filter))); + Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(3, 3, Duration.EndOfTurn), new SacrificeTargetCost(new TargetControlledPermanent(filter))); this.addAbility(ability); }