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* Containment Priest - Fixed that it also did exile permanents that entered the battlefield transformed and the transformed permanent was no creature (e.g. flipwalker).
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2 changed files with 35 additions and 0 deletions
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@ -69,4 +69,34 @@ public class JaceTest extends CardTestPlayerBase {
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}
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/**
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* I know it's been a bit a rules question recently but I believe flip
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* planeswalkers shouldn't be exiled by Containment priest when flipping as
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* happens when using xmage (at least with Jace).
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*/
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@Test
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public void testContainmentPriestWithFlipPlaneswalker() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.GRAVEYARD, playerA, "Mountain", 4);
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// {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard,
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// exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Vryn's Prodigy", 1); // {2}{R} - 3/2
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addCard(Zone.HAND, playerA, "Pillarfield Ox", 1);
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// Flash
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// If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
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addCard(Zone.BATTLEFIELD, playerB, "Containment Priest", 1); // {2}{U}{U}
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card");
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setChoice(playerA, "Pillarfield Ox");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Pillarfield Ox", 1);
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assertExileCount("Jace, Vryn's Prodigy", 0);
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assertPermanentCount(playerA, "Jace, Telepath Unbound", 1);
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}
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}
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