implement [PIP] Screeching Scorchbeast

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Susucre 2024-05-01 20:56:07 +02:00
parent 7c3bbed8f3
commit 53898eeb8b
4 changed files with 194 additions and 0 deletions

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package org.mage.test.cards.single.pip;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class ScreechingScorchbeastTest extends CardTestPlayerBase {
/**
* {@link mage.cards.s.ScreechingScorchbeast Screeching Scorchbeast} {4}{B}{B}
* Creature Bat Mutant
* Flying, menace
* Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
* Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
* 5/5
*/
private static final String beast = "Screeching Scorchbeast";
@Test
public void test_Trigger_3NonLand_1Land() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, beast);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Whetstone"); // {3}: Each player mills two cards.
addCard(Zone.LIBRARY, playerA, "Taiga", 3);
addCard(Zone.LIBRARY, playerA, "Baneslayer Angel", 1);
addCard(Zone.LIBRARY, playerB, "Memnite", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
setChoice(playerA, true); // Yes to first trigger.
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
// The second mill does not trigger the Scrochbeast due to "Do this once each turn"
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Taiga", 3);
assertGraveyardCount(playerA, "Baneslayer Angel", 1);
assertGraveyardCount(playerB, "Memnite", 4);
assertPermanentCount(playerA, "Zombie Mutant Token", 3);
}
@Test
public void test_Trigger_No_ThenYes() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, beast);
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
addCard(Zone.BATTLEFIELD, playerA, "Whetstone"); // : Each player mills two cards.
addCard(Zone.LIBRARY, playerA, "Taiga", 3);
addCard(Zone.LIBRARY, playerA, "Baneslayer Angel", 1);
addCard(Zone.LIBRARY, playerB, "Memnite", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
setChoice(playerA, false); // No to first trigger. 3 nonlands
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
setChoice(playerA, true); // Yes to second trigger. 2 nonlands
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Taiga", 3);
assertGraveyardCount(playerA, "Baneslayer Angel", 1);
assertGraveyardCount(playerB, "Memnite", 4);
assertPermanentCount(playerA, "Zombie Mutant Token", 2);
}
@Test
public void test_NoTrigger_AllLands() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, beast);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Whetstone"); // {3}: Each player mills two cards.
addCard(Zone.LIBRARY, playerA, "Taiga", 2);
addCard(Zone.LIBRARY, playerA, "Taiga", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}");
// no trigger, no choice.
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, 2);
assertGraveyardCount(playerB, 2);
assertPermanentCount(playerA, "Zombie Mutant Token", 0);
}
}