[DSK] Implement Enduring Tenacity

This commit is contained in:
theelk801 2024-06-27 18:06:54 -04:00
parent b99fa71444
commit 535f2a8cf7
4 changed files with 130 additions and 42 deletions

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@ -0,0 +1,122 @@
package mage.cards.e;
import mage.MageInt;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.DiesSourceTriggeredAbility;
import mage.abilities.common.GainLifeControllerTriggeredAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.SourceMatchesFilterCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.dynamicvalue.common.SavedGainedLifeValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class EnduringTenacity extends CardImpl {
private static final Condition condition = new SourceMatchesFilterCondition(StaticFilters.FILTER_PERMANENT_CREATURE);
public EnduringTenacity(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT, CardType.CREATURE}, "{2}{B}{B}");
this.subtype.add(SubType.SNAKE);
this.subtype.add(SubType.GLIMMER);
this.power = new MageInt(4);
this.toughness = new MageInt(3);
// Whenever you gain life, target opponent loses that much life.
Ability ability = new GainLifeControllerTriggeredAbility(new LoseLifeTargetEffect(SavedGainedLifeValue.MUCH));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
this.addAbility(new ConditionalTriggeredAbility(
new DiesSourceTriggeredAbility(new EnduringTenacityReturnEffect()),
condition, "When {this} dies, if it was a creature, " +
"return it to the battlefield under its owner's control. It's an enchantment."
));
}
private EnduringTenacity(final EnduringTenacity card) {
super(card);
}
@Override
public EnduringTenacity copy() {
return new EnduringTenacity(this);
}
}
class EnduringTenacityReturnEffect extends OneShotEffect {
EnduringTenacityReturnEffect() {
super(Outcome.Benefit);
}
private EnduringTenacityReturnEffect(final EnduringTenacityReturnEffect effect) {
super(effect);
}
@Override
public EnduringTenacityReturnEffect copy() {
return new EnduringTenacityReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Card card = game.getCard(source.getSourceId());
if (player == null || card == null
|| card.getZoneChangeCounter(game) != source.getSourceObjectZoneChangeCounter() + 1) {
return false;
}
game.addEffect(new EnduringTenacityTypeEffect()
.setTargetPointer(new FixedTarget(new MageObjectReference(card, game, 1))), source);
return player.moveCards(card, Zone.BATTLEFIELD, source, game);
}
}
class EnduringTenacityTypeEffect extends ContinuousEffectImpl {
EnduringTenacityTypeEffect() {
super(Duration.Custom, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
}
private EnduringTenacityTypeEffect(final EnduringTenacityTypeEffect effect) {
super(effect);
}
@Override
public EnduringTenacityTypeEffect copy() {
return new EnduringTenacityTypeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent == null) {
discard();
return false;
}
permanent.retainAllEnchantmentSubTypes(game);
permanent.removeAllCardTypes(game);
permanent.addCardType(game, CardType.ENCHANTMENT);
return true;
}
}

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@ -1,14 +1,12 @@
package mage.cards.s;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.Ability;
import mage.abilities.common.GainLifeControllerTriggeredAbility;
import mage.abilities.dynamicvalue.common.SavedGainedLifeValue;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.common.TargetOpponent;
import java.util.UUID;
@ -22,7 +20,7 @@ public final class SanguineBond extends CardImpl {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{B}{B}");
// Whenever you gain life, target opponent loses that much life.
SanguineBondTriggeredAbility ability = new SanguineBondTriggeredAbility();
Ability ability = new GainLifeControllerTriggeredAbility(new LoseLifeTargetEffect(SavedGainedLifeValue.MUCH));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
@ -36,39 +34,3 @@ public final class SanguineBond extends CardImpl {
return new SanguineBond(this);
}
}
class SanguineBondTriggeredAbility extends TriggeredAbilityImpl {
public SanguineBondTriggeredAbility() {
super(Zone.BATTLEFIELD, null);
}
private SanguineBondTriggeredAbility(final SanguineBondTriggeredAbility ability) {
super(ability);
}
@Override
public SanguineBondTriggeredAbility copy() {
return new SanguineBondTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.GAINED_LIFE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getPlayerId().equals(this.controllerId)) {
this.getEffects().clear();
this.addEffect(new LoseLifeTargetEffect(event.getAmount()));
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever you gain life, target opponent loses that much life.";
}
}

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@ -1,6 +1,7 @@
package mage.sets;
import mage.cards.ExpansionSet;
import mage.constants.Rarity;
import mage.constants.SetType;
/**
@ -19,5 +20,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
this.blockName = "Duskmourn: House of Horror"; // for sorting in GUI
this.hasBasicLands = true;
this.hasBoosters = false; // temporary
cards.add(new SetCardInfo("Enduring Tenacity", 390, Rarity.MYTHIC, mage.cards.e.EnduringTenacity.class));
}
}

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@ -188,6 +188,7 @@ public enum SubType {
GERM("Germ", SubTypeSet.CreatureType),
GIANT("Giant", SubTypeSet.CreatureType),
GITH("Gith", SubTypeSet.CreatureType),
GLIMMER("Glimmer", SubTypeSet.CreatureType),
GNOLL("Gnoll", SubTypeSet.CreatureType),
GNOME("Gnome", SubTypeSet.CreatureType),
GOAT("Goat", SubTypeSet.CreatureType),