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* Clutch of Currents - Fixed wrong target handling.
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5 changed files with 39 additions and 7 deletions
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@ -29,6 +29,7 @@ package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -120,4 +121,31 @@ public class AwakenTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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}
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/**
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* Awakened Clutch of Currents returned the targeted land (for awaken) to my
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* hand in addition to the targeted creature.
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*/
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@Test
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public void testClutchOfCurrents() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// Return target creature to its owner's hand.
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// Awaken 3—{4}{U}
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addCard(Zone.HAND, playerA, "Clutch of Currents", 1); // {U}
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Currents with awaken", "Silvercoat Lion");
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addTarget(playerA, "Island");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Clutch of Currents", 1);
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assertHandCount(playerB, "Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Island", 5);
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assertPowerToughness(playerA, "Island", 3, 3, Filter.ComparisonScope.Any);
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}
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}
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