* Clutch of Currents - Fixed wrong target handling.

This commit is contained in:
LevelX2 2016-01-12 15:38:44 +01:00
parent 5582db0332
commit 52d8fce569
5 changed files with 39 additions and 7 deletions

View file

@ -46,7 +46,7 @@ public class ClutchOfCurrents extends CardImpl {
this.expansionSetCode = "BFZ";
// Return target creature to its owner's hand.
this.getSpellAbility().addEffect(new ReturnToHandTargetEffect());
this.getSpellAbility().addEffect(new ReturnToHandTargetEffect(true, false));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// Awaken 3{4}{U}

View file

@ -47,7 +47,7 @@ public class ChurningEddy extends CardImpl {
this.expansionSetCode = "TOR";
// Return target creature and target land to their owners' hands.
Effect effect = new ReturnToHandTargetEffect();
Effect effect = new ReturnToHandTargetEffect(true, true);
effect.setText("Return target creature and target land to their owners' hands");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addTarget(new TargetCreaturePermanent());

View file

@ -32,7 +32,6 @@ import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;