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* Cost reduction effects - fixed that some cards with cost reduction can't be played (example: Price of Fame, see #6685, #6684);
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7 changed files with 70 additions and 32 deletions
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@ -2,14 +2,13 @@ package org.mage.test.cards.cost.modification;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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* @author JayDi85
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*/
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public class CostReduceWithConditionTest extends CardTestPlayerBase {
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public class CostReduceWithConditionTest extends CardTestPlayerBaseWithAIHelps {
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@Test
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public void test_PriceOfFame_Normal() {
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@ -31,9 +30,9 @@ public class CostReduceWithConditionTest extends CardTestPlayerBase {
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}
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@Test
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@Ignore
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// TODO: implement workaround like putToStackAsNonPlayable for abilities, see https://github.com/magefree/mage/issues/6685
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public void test_PriceOfFame_Reduce() {
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public void test_PriceOfFame_Reduce_Manual() {
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// https://github.com/magefree/mage/issues/6685
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// {3}{B}
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// This spell costs {2} less to cast if it targets a legendary creature.
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// Destroy target creature.
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@ -50,4 +49,26 @@ public class CostReduceWithConditionTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Anje Falkenrath", 1);
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}
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@Test
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public void test_PriceOfFame_Reduce_AI() {
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// https://github.com/magefree/mage/issues/6685
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// {3}{B}
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// This spell costs {2} less to cast if it targets a legendary creature.
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// Destroy target creature.
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addCard(Zone.HAND, playerA, "Price of Fame", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4 - 2);
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addCard(Zone.BATTLEFIELD, playerB, "Anje Falkenrath", 1);
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// AI must see and play that cards too
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aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Anje Falkenrath", 1);
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}
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}
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