[VOW] Implemented Savior of Ollenbock

This commit is contained in:
Evan Kranzler 2021-11-11 08:14:39 -05:00
parent 8a3baf6779
commit 51e88b8e19
4 changed files with 157 additions and 2 deletions

View file

@ -0,0 +1,121 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetForSourceEffect;
import mage.abilities.keyword.TrainingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.target.common.TargetCardInGraveyardOrBattlefield;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SaviorOfOllenbock extends CardImpl {
public SaviorOfOllenbock(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(1);
this.toughness = new MageInt(2);
// Training
this.addAbility(new TrainingAbility());
// Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
this.addAbility(new SaviorOfOllenbockTriggeredAbility());
// When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
this.addAbility(new LeavesBattlefieldTriggeredAbility(new SaviorOfOllenbockEffect(), false));
}
private SaviorOfOllenbock(final SaviorOfOllenbock card) {
super(card);
}
@Override
public SaviorOfOllenbock copy() {
return new SaviorOfOllenbock(this);
}
}
class SaviorOfOllenbockTriggeredAbility extends TriggeredAbilityImpl {
SaviorOfOllenbockTriggeredAbility() {
super(Zone.BATTLEFIELD, new ExileTargetForSourceEffect());
this.addTarget(new TargetCardInGraveyardOrBattlefield(
0, 1,
StaticFilters.FILTER_CARD_CREATURE,
StaticFilters.FILTER_CONTROLLED_ANOTHER_CREATURE
));
}
private SaviorOfOllenbockTriggeredAbility(final SaviorOfOllenbockTriggeredAbility ability) {
super(ability);
}
@Override
public SaviorOfOllenbockTriggeredAbility copy() {
return new SaviorOfOllenbockTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.TRAINED_CREATURE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return event.getTargetId().equals(getSourceId());
}
@Override
public String getRule() {
return "Whenever {this} trains, exile up to one other target " +
"creature from the battlefield or creature card from a graveyard.";
}
}
class SaviorOfOllenbockEffect extends OneShotEffect {
SaviorOfOllenbockEffect() {
super(Outcome.Benefit);
staticText = "put the exiled cards onto the battlefield under their owners' control";
}
private SaviorOfOllenbockEffect(final SaviorOfOllenbockEffect effect) {
super(effect);
}
@Override
public SaviorOfOllenbockEffect copy() {
return new SaviorOfOllenbockEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
ExileZone exileZone = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source));
return player != null && exileZone != null && !exileZone.isEmpty() && player.moveCards(
exileZone.getCards(game), Zone.BATTLEFIELD, source, game,
false, false, true, null
);
}
}

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@ -259,6 +259,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Sanctify", 33, Rarity.COMMON, mage.cards.s.Sanctify.class));
cards.add(new SetCardInfo("Sanguine Statuette", 177, Rarity.UNCOMMON, mage.cards.s.SanguineStatuette.class));
cards.add(new SetCardInfo("Savage Packmate", 234, Rarity.UNCOMMON, mage.cards.s.SavagePackmate.class));
cards.add(new SetCardInfo("Savior of Ollenbock", 34, Rarity.MYTHIC, mage.cards.s.SaviorOfOllenbock.class));
cards.add(new SetCardInfo("Sawblade Slinger", 217, Rarity.UNCOMMON, mage.cards.s.SawbladeSlinger.class));
cards.add(new SetCardInfo("Scattered Thoughts", 74, Rarity.COMMON, mage.cards.s.ScatteredThoughts.class));
cards.add(new SetCardInfo("Screaming Swarm", 75, Rarity.UNCOMMON, mage.cards.s.ScreamingSwarm.class));

View file

@ -2,8 +2,10 @@ package mage.abilities.keyword;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
@ -18,7 +20,7 @@ import java.util.Objects;
public class TrainingAbility extends TriggeredAbilityImpl {
public TrainingAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()));
super(Zone.BATTLEFIELD, new TrainingAbilityEffect());
}
private TrainingAbility(final TrainingAbility ability) {
@ -58,3 +60,33 @@ public class TrainingAbility extends TriggeredAbilityImpl {
"with greater power, put a +1/+1 counter on this creature.)</i>";
}
}
class TrainingAbilityEffect extends OneShotEffect {
TrainingAbilityEffect() {
super(Outcome.Neutral);
}
private TrainingAbilityEffect(final TrainingAbilityEffect effect) {
super(effect);
}
@Override
public TrainingAbilityEffect copy() {
return new TrainingAbilityEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
if (permanent == null) {
return false;
}
permanent.addCounters(CounterType.P1P1.createInstance(), source, game);
game.fireEvent(GameEvent.getEvent(
GameEvent.EventType.TRAINED_CREATURE,
source.getSourceId(), source, source.getControllerId()
));
return true;
}
}

View file

@ -394,6 +394,7 @@ public class GameEvent implements Serializable {
EVOLVED_CREATURE,
EMBALMED_CREATURE,
ETERNALIZED_CREATURE,
TRAINED_CREATURE,
ATTACH, ATTACHED,
UNATTACH, UNATTACHED,
/* ATTACH, ATTACHED,