More failing tests based on bug reports

This commit is contained in:
magenoxx 2012-05-11 20:25:58 +04:00
parent 38eaef59e0
commit 519e136431
7 changed files with 194 additions and 35 deletions

View file

@ -28,17 +28,17 @@
package mage.sets.magic2010;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.cards.CardImpl;
import java.util.UUID;
/**
*
* @author Loki
*/
public class HornedTurtle extends CardImpl<HornedTurtle>{
public class HornedTurtle extends CardImpl<HornedTurtle> {
public HornedTurtle(UUID ownerId) {
super(ownerId, 55, "Horned Turtle", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{U}");
@ -46,7 +46,7 @@ public class HornedTurtle extends CardImpl<HornedTurtle>{
this.color.setBlue(true);
this.subtype.add("Turtle");
this.power = new MageInt(1);
this.toughness = new MageInt(4);
this.toughness = new MageInt(4);
}
public HornedTurtle(final HornedTurtle card) {

View file

@ -27,14 +27,7 @@
*/
package mage.sets.scarsofmirrodin;
import java.util.UUID;
import mage.Constants.AttachmentType;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.Rarity;
import mage.Constants.Zone;
import mage.Constants.*;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
@ -50,6 +43,8 @@ import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.common.TargetCreatureOrPlayer;
import java.util.UUID;
/**
*
* @author North
@ -61,13 +56,15 @@ public class HeavyArbalest extends CardImpl<HeavyArbalest> {
this.expansionSetCode = "SOM";
this.subtype.add("Equipment");
// Equip {4}
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4)));
SimpleStaticAbility ability1 = new SimpleStaticAbility(Zone.BATTLEFIELD, new HeavyArbalestEffect());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability1, AttachmentType.EQUIPMENT)));
SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(2), new TapSourceCost());
ability2.addTarget(new TargetCreatureOrPlayer());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability2, AttachmentType.EQUIPMENT)));
this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4)));
}
public HeavyArbalest(final HeavyArbalest card) {