optimizations + some fixes - mostly for monte carlo simulations

This commit is contained in:
BetaSteward 2011-10-25 15:17:42 -04:00
parent ee2417f730
commit 517a0cae26
31 changed files with 347 additions and 227 deletions

View file

@ -46,6 +46,7 @@ import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.PostResolveEffect;
import mage.abilities.mana.ManaAbility;
import mage.choices.Choice;
import mage.choices.Choices;
import mage.game.Game;
@ -194,6 +195,12 @@ public abstract class AbilityImpl<T extends AbilityImpl<T>> implements Ability {
}
}
// this is a hack to prevent mana abilities with mana costs from causing endless loops - pay other costs first
if (this instanceof ManaAbility && !costs.pay(this, game, sourceId, controllerId, noMana)) {
logger.debug("activate mana ability failed - non mana costs");
return false;
}
if (!useAlternativeCost(game)) {
//20101001 - 601.2e
game.getContinuousEffects().costModification(this, game);