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adjust max tourney limit ratio
better alignment for small servers focusing on limited play
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parent
0f858fe3c3
commit
51546e7c78
1 changed files with 4 additions and 4 deletions
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@ -15,8 +15,8 @@ public class ThreadExecutorImpl implements ThreadExecutor {
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private static final Logger logger = Logger.getLogger(ThreadExecutorImpl.class);
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private static final Logger logger = Logger.getLogger(ThreadExecutorImpl.class);
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// used for max tourney limit, but without new config setting
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// used for max tourney limit, but without new config setting
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// example: server can have 100 games and 10 tourney at a time
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// example: server can have 50 games and 10 tourney at a time
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private final int GAMES_PER_TOURNEY_RATIO = 100 / 10;
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private static final int GAMES_PER_TOURNEY_RATIO = 50 / 10;
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private final ExecutorService callExecutor; // shareable threads to run single task (example: save new game settings from a user, send chat message, etc)
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private final ExecutorService callExecutor; // shareable threads to run single task (example: save new game settings from a user, send chat message, etc)
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private final ExecutorService gameExecutor; // game threads to run long tasks, one per game (example: run game and wait user's feedback)
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private final ExecutorService gameExecutor; // game threads to run long tasks, one per game (example: run game and wait user's feedback)
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@ -72,7 +72,7 @@ public class ThreadExecutorImpl implements ThreadExecutor {
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CachedThreadPoolWithException() {
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CachedThreadPoolWithException() {
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// use same params as Executors.newCachedThreadPool()
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// use same params as Executors.newCachedThreadPool()
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super(0, Integer.MAX_VALUE,60L, TimeUnit.SECONDS, new SynchronousQueue<Runnable>());
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super(0, Integer.MAX_VALUE,60L, TimeUnit.SECONDS, new SynchronousQueue<>());
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}
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}
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@Override
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@Override
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@ -91,7 +91,7 @@ public class ThreadExecutorImpl implements ThreadExecutor {
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FixedThreadPoolWithException(int nThreads) {
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FixedThreadPoolWithException(int nThreads) {
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// use same params as Executors.newFixedThreadPool()
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// use same params as Executors.newFixedThreadPool()
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super(nThreads, nThreads,0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>());
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super(nThreads, nThreads,0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<>());
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}
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}
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@Override
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@Override
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